I’m back with another Wargame Wednesday, and this one ties in with my last post on VASSAL.
I mentioned in that post that certain games don’t lend themselves to playing via email well, because there might be a decision point in the middle of a turn that would require you to stop, have your opponent decide what they were going to do before you could take your turn.
There are certain games that are IGOUGO, which means I take my turn then you take yours. These usually tend to lend themselves to play by email (PBEM) because there may not be tons of decision points where a quick back and forth is needed. I mentioned in my last post Day of Days as my last 5 x 1 game, so today I want to talk about a great entry level wargame series (of which Day of Days belongs to) called the Standard Combat Series (SCS).
A wargame series normally is a variety of games that all fall under one ruleset, so instead of learning a ton of different rules, you learn the main rules, and then learn any game specific rules that the specific game in the series has.
SCS was originally published by “The Gamers” but is now published by MultiMan Publishing (MMP) who is really well known in the wargaming community. Originally designed by Dean Essig, SCS is a great series for people who may be interested in getting to know more about traditional hex and counter wargames. Many games in the system have a low counter density (which means there are few playing pieces on the map) and the rules are considered light (7 pages in the series rules, plus whatever game specific rules you are playing).
Essig writes in the designer notes of the series rules:
This series was designed for two reasons. First, it was meant to offset our other series which, by an order of magnitude, are much more complicated than the SCS. Second, it was designed to be a basic ‒ read FUN ‒ game which can be played at times when the others seem like too much of a good thing. These games are made for the “break out the beer and pretzels, and here we go” type of evening. While none of our games are designed with the beginner as their raison d’être, the SCS was designed as something the beginner would be able to handle ‒ as opposed to being devoured by.
So this series, while it might be difficult for a new wargamer, is not impossible to grasp and could be played in an evening (depending on scope of the game and scenario).
There are tons of games available in the SCS catalog, ranging from WWI to WWII to Modern Day. The system rules adapt fairly well to various time periods (or so I’ve been told, I’m still waiting to play my first entry in the series, although I am very familiar with it and it comes highly recommended).
I am planning on playing Bastogne (World War II, Battle of the Bulge) with a friend, and starting in the coming days. I spent some time today outlining the rules and getting a grasp on the system, and I’m really looking forward to getting it played as a stepping stone and then onward to the monsters (very large games) in the series, including Day of Days.
If you are interested in the Standard Combat Series, you can find more information here:
Latest SCS Rules
If you are a wargamer, what game(s) did you start with? If not, but interested, are there any games you are interested in? Let me know in the comments!