d20 List: Top Licensed Games

It’s the time of the month that Drew and I make a list. My 5 yr old rolled the big foam 20 sided die she has and came up with lucky number 13. With a Friday the 13th coming in a few weeks, I thought about a horror theme, but I’m not sure I have played that many games like that, so I decided to go with a different theme that Friday the 13 would fall under, licensed games in no particular order.

Disclaimer: We are not lawyers, we don’t know for sure which of these actually require a license or are public domain.

So here are Drew and my top 13 Licensed Games:

Ryan’s List

First off, I didn’t consider other game franchise. I wasn’t sure how it worked with D&D, Shadowrun, or Pathfinder. I did count video games though.

  1. Legendary- I’m going to lump the 3 games I’ve played under this. The Marvel version is one of my favorite games, the Buffy the Vampire Slayer version is excellent, and the Firefly version is fun, but I haven’t played it enough to know if it’s up to the other’s standards, it’s a slightly different game being a Legendary Encounters game.
  2. FFG Cthulu Games- Another group listing. Fantasy Flight Games has made several Mythos based games, and Eldritch Horror, Elder Sign, and Arkham Horror: The Card Game are all excellent games, so I decided to add them all here.
  3. Star Wars: Imperial Assault– Descent has always been one of my favorite games, both versions, and this is a great edition to it. A fun dungeon crawl with a Star War twist.
  4. Harry Potter: Hogwart’s Battle– This is probably my favorite deck builder to teach new players. It starts basic, and you keep adding stuff as you win, basically adding cards from the next book. We haven’t finished yet, we stalled out on Book 4, which I understand is a common place for people, it ramps up the difficulty.
  5. Perry Rhodan: The Cosmic League– Space pick up and deliver. THe art is neat. It’s only 2 players, which might be an issue for some. I believe I’ve had it on both my favorite 2-player Games and Underrated Games.
  6. Age of Empires III: The Age of Discovery– I never played the computer game, but this game was great. I think it’s be re-done at least once after losing the IP. I really wish I hadn’t sold my copy, it was always a fun time.
  7. The Dresden Files Cooperative Card Game– A pretty difficult, but interesting co-op game. I love the novels, so I know the characters well. Each novel is a seperate scenario, and each requires you to play a little differently. As a bonus it typically only lasts about 30 minutes.
  8. Daytona 500– This one uses the same system as Detroit/Cleveland Grand Prix and more recently Downforce. You don’t control a particular car, but you get a handful of cards to move all of them, and you bid on where they finish. I’ve mentioned my affection for racing games, and this one is simple and fun.
  9. Discworld: Ankh-Morpork– I love Terry Pratchett’s Discworld series, and this is the best game from that world. Hidden goals with some area control, and just enough take that to not annoy me. It’s a really solid game.
  10. Railroad Tycoon– You’ll sense a them of regret getting rid of games, although most of them were necessary at the time. I have loved this since I fort played my friend Kevin’s copy many years ago. It’s a HUGE board, but it’s such a great system. It’s still in print as Railways of the World and that series.
  11. Gears of War: The Board Game– Did I once own this? Yep. Did I sell it? Yes again. Admittedly, I doubted we’d play it often. Bryan taught us once, and I really liked it.
  12. Starcraft: The Board Game– Another one I owned and sold. Again, it wasn’t going to get played enough, but it was a cool system, and did a great job of building up like the computer game itself. I only played it a couple of times, but I thoroughly enjoyed it.
  13. The Lion Guard: Protect the Pride Lands– This one is probably more sentimental than it being a great game, but it’s a really solid kids co-op game. Aleksia and I have played it over 10 times since we got it last spring, and she still asks for it. I’m not even sure she’s watched the cartoon very much.

Drew’s List

Now that Ryan has had his say, here’s my top 13 Licensed games (in no particular order).

  1. DiceMasters: I’ve written before how I love Quarrior’s IP Crazy big brother, but when I think of a game that used licensing to enhance gameplay, DiceMasters is at the top of the list. Where else can I combine the powers of Captain America with Green Lantern?
  2. Star Wars: The Queen’s Gambit: This is a Grail game for many, and I’ve only played it once at BGG.Con. This was a fun, 3D dice fest and I’m really glad I played it. I don’t think I’ll ever pay to get a copy, but I’d pay it again if given the chance.
  3. Risk: Star Wars Edition: The first time I played this I referred to it as “The Queen’s Gambit’s little brother”. This isn’t your typical risk, and it gives a fun tension where players have to manage three different “battlefields” that are taken from the movies. All in all, it’s a fun game and it looks good on the table.
  4. Arkham Horror (2e/3e): Arkham was my first foray into “epic” gaming; games that tell a story and take a long time to play. It was in college, so I had ample free time to play. Recently, FFG released a 3rd edition that streamlines the gameplay and makes it more scenario based. This is much better for my schedule, and I’ve really enjoyed the couple of times I’ve played it. Either way, Arkham will always hold a fond space in my heart.
  5. Harry Potter: Hogwarts Battle: My wife and I both love the Harry Potter games, so when we heard there was a deckbuilder coming out in that universe, we were both really excited. We haven’t played it a ton, but when we do it’s an enjoyable time, and it’s a solid game to use to introduce deckbuilders to people who may not be familiar with them.
  6. Bob Ross: Art of Chill Game: When I first heard about this, I thought it was a cash grab. Then I picked it up on Black Friday and played it. It was surprisingly not bad. It’s a little set collecting game where you are competing against Bob to finish paintings. It’s a very zen game, much like Tokkaido, and would be good for a lazy evening where you didn’t want to think too much or get too cutthroat.
  7. Codenames: We have both the Disney and Harry Potter versions of Codenames, and we’ve enjoyed it the few times we’ve played it. The Harry Potter version introduces the rules for cooperative 2p play that Duel has. We have yet to combine Disney and Harry Potter though. Maybe if Disney ever acquires the rights….
  8. The Game of Life: A Jedi’s Path: Yes, it’s Life. But this version allows you to make choices that lead to the light or the dark side. No, it doesn’t have deep strategic game play. But it lets me be a Jedi for a little while.
  9. Harry Potter Labyrinth: This is a themed version of the classic Ravensburger title. This will probably be my daughters first introduction to Harry Potter, and I hope she can use it to get lost in the books like her mother and I did.
  10. Star Wars: Imperial Assault: Descent, but in the Star Wars universe? Sign me up. I admit, I haven’t played a ton of it, but with the app that allows for cooperative play without a Game Master, I’m looking forward to setting some time aside for my wife and I to take on the empire.
  11. Lords of Waterdeep: For a long time, this was my default, go to worker placement game for new gamers. I really enjoy it with the expansions as well. The theme could probably be about anything, but I think the Dungeons & Dragons theme helps to draw people in. This one caused a bit of a debate between Ryan and I, since the company that owns the license is the one that produced the board game. But I argue that even if they own it, it’s still licensed. Help us settle this in the comments 😉
  12. Space Hulk: Death Angel: This solo game is brutal. BRUTAL. I have lost more times than I can count, and can count the wins on one hand. But it’s quick, doesn’t take up a ton of table space, and evokes some of the feeling that you are trapped in cramped hallways with no way out except for through the beasts stalking you. Unfortunately, it’s OOP, so you might have to pay a pretty penny to get a copy.
  13. Arkham Horror: Final Hour: This is the newest game on the list. I had the fortune to play a game of this after a buddy bought it from a local game store after GenCon. This was a really enjoyable, tension filled game that you would expect from the “House of Arkham” line. To me, it felt like a step up from Elder Sign, but a step down from Eldritch/Arkham Horror. It features an initiative system that specifically doesn’t allow table talk where you have to balance the values on the cards in your hand against when you might go in the overall turn order. We lost, but we really enjoyed playing it and all agreed we’d play it again.

So there you have it. Drew and I’s top 13 licensed games. How many of these have you played? Are there ones that we missed? Ones that break the mold of “licensed games are terrible?” Is Drew or Ryan right on Lords of Waterdeep? Let us know in the comments!

d20 List: Agree to Disagree

It’s been a crazy couple weeks…so crazy that Ryan and I almost forgot that we were gonna start doing a d20 list at the end of each month.

So, you get this! I did actually ‘roll a die’ (courtesy of random.org) but we are going to do something that is sort of sweeping Facebook groups.

Below I have listed 10 statements from myself (and 10 from Ryan that could be considered controversial or unpopular in the board gaming world. In the comments, list the number(s) and whether you agree or disagree. No discussion, no trying to get others to see your viewpoint. Just agree or disagree. I’ll post our rationales as an additional post early next week.

Drew’s statements are 1-10, Ryan’s are 11-20.

  1. The Mind is not a game.
  2. Most Kickstarters are overrated, not great games.
  3. Great Mechanics aren’t anything unless they are paired with good components or theme.
  4. Not every game needs a solo mode.
  5. Collectors ruin the secondary market for games.
  6. Digital implementations of games will not ruin boardgaming.
  7. During game days, you don’t have to play games that include all players at once.
  8. Cool minis are no replacement for gameplay.
  9. There is nothing wrong with BGG asking for donations.
  10. There is no such thing as too many D-Day games.
  11. Cult of the new isn’t a bad thing.
  12. I don’t enjoy direct conflict.
  13. Your opinion about a game one of us doesn’t like is completely valid.
  14. It’s ok to take some time away from gaming.
  15. Party games are games too.
  16. Kids games can be fun.
  17. The Mind is a game.
  18. The biggest box doesn’t always mean the best game.
  19. Kickstarter can and should be used by established companies.
  20. Just because you play solo games, it doesn’t mean you need more friends.

Do you agree with us? Let us know in the comments, and give us your own ‘controversial’ board game opinions!

d20: Ryan’s Top 18 Games for New Gamers

Drew texted me the other day to remind me to roll the die this week. I had been thinking about it, but I kept forgetting. So, now that we are starting to feel a little rushed, of course I roll a nice manageable 18. Crud. Ok, at least we knew the topic this week already, so at the very least, we had a few ideas already in place.

Unfortunately, Drew got sick shortly after I rolled the die, and he wasn’t feeling up to writing yet. He’ll post it sometime in the upcoming days. Just get well!

Games for new players are a fairly easy topic, although it’s tricky for people who game regularly. It’s very easy to think a game is simple, but will still cause a glazed over look in the eyes of new players. I tend to go for rules light, often silly games, although I’m not against throwing a next level game out there, for when you feel you are ready. I don’t think I did that though, I cut most of those off of my official list.

Here are my Top 18 Games for New Players (In no particular order.):

Patchwork
  1. Ticket to Ride: This is a great game in general, with very simple rules. Yes, you can play it hardcore with a ton of intentional blocking, but that’s a bit cruel to do to new players. This game can be bought at stores like Walmart & Target along with game stores. It’s probably one of the top 5 games in all time sales, and might even be just behind Catan.
  2. Pitchcar: This one can be tough to find, and is a bit pricey, but I can’t think of a game that is more fun, and can play a large group of people. You just flick discs around a slot-car style track, the first person to cross the finish line after a set number of laps wins. There are some rules about going off the track or knocking others off, but not many rules to get in the way. And if the full version is too much, there is a Mini version too.
  3. Blokus: This was one of the games that brought me to the wonderful world of Boardgamegeek.com. It’s very pretty to look at, has familiar Tetris-like pieces, and is quick to play. You just try to place as many of your pieces out on a shrinking board, while only touching at the corners. You are able to block, but it’s not easy to completely block someone, and it often comes back to haunt you later when they manage to take that area you were planning on using.
  4. Forbidden Island: This is a co-op game that is very simple to play, but hard to win. It’s from the creator of the immensely popular Pandemic, and is a simpler use of similar mechanics. I’ve always enjoyed it.
  5. Take it Easy: This is a multi-player solitaire puzzle game with a little bingo blind drawing to it. Ok, it’s a lot more fun than it sounds. You add tiles to a board, but the trick is you only score rows you get to go the full lengths, and you can’t move them once they are down. Plays quick, and it really only takes a game to understand what’s going on.
  6. Kingdom Builder: A pretty rules light game, not a ton of decisions, but clever plays can be made. It’s simple, but has some good mechanics to help a new gamer advance up in game difficulty.
  7. Hanabi: A small card game where you hold your hand of cards facing out, and need to rely on your fellow players to help inform you what’s there. Co-op and silly at times, it’s a neat little games that I don’t play often enough.
  8. Patchwork: It’s only a 2 player game, but it’s a great 2 player game. You are placing Tetris-style pieces on a board to create a quilt. The player order mechanic is cool, and the value of pieces makes it have some interesting choices.
  9. Harry Potter: Hogwart’s Battle: A very basic deck builder, at first. It’s a great intro to deck building games, and the theme will appeal to many people. It also ramps up by adding more rules and cards as you defeat each book.
  10. Potion Explosion: This game has really familiar mechanics to most people, it kind of copies the board of app games like Candy Crush. It’s a fun game, and looks really neat out on the table.
  11. Mint Works: The most basic worker placement game out there, but it’s really clever. Might be over faster than I’d like, but it’s fun, cheap, and fits in a mint tin. A great intro to worker placement mechanics.
  12. Codenames Duet: This is a fantastic co-op game, although any of the Codenames family of games would work. I prefer Duet because it can be played with 2 players, but the family can all be played as party games, and the only limit on players is room to see the board. A pretty thinky game, but easy to explain and get into.
  13. Carcassonne: A great tile laying game. Another really popular game that has stood the test of time, it’s the first game I know of that used Meeples. At the very least it was probably the one that popularized them. If you are having trouble wrapping your head around the Farmers, feel free to skip them when starting out.
  14. Hey! That’s My Fish!: Another game that seems simple, but it can get nasty in a fun way. Move your penguin, take a tile with fish on it, and the person with the most fish wins. Where it gets a little nasty is when you trap an opponent on an island on the ever shrinking board, or you manage to block off a huge chunk for yourself.
  15. Tsuro: Add a tile, move your stone, try not to get moved off the board. It’s extremely simple, really easy to teach, and you can play several games in an hour. The stones look great, along with the tiles. It also plays up to 8!
  16. Can’t Stop: A classic press your luck game. Just roll the dice and move up the ladder, but if you can’t move, you lose the progress you made. It also helps teach how die rolls average out, with the 7 needing a lot of rolls to complete, while the 12 only needs a couple of hits. Mathy fun.
  17. Fits: Ok, so I have a thing for Tetris-like pieces. This one literally plays like Tetris, sliding pieces down the board. I really should bring this one out more often.
  18. Kingdomino: Very familiar elements of Dominoes. Tiles with each half having a terrain on it. Match terrain types, get the biggest areas you can, while also requiring crowns to be in the area, making you multiply the score of total spaces times the number of crowns. Simple to play, but it takes a little luck and planning to be good at it.
Kingdomino

Ok, so that’s my list. I have a couple of guesses at potential repeats from Drew, but I don’t expect many. I am looking forward to seeing his list. Believe it or not, I had to cut down the list quite a bit. My initial list was over 40 games!

There are a lot of other games out there that would be great for new gamers. What are some of your favorites? Any objections to something on my list? Or was my list pretty good? Feel free to give any opinions in the comments below.

d20 List: Top 10 ‘Experience’ Games

Editors Note:  An earlier version of the post had some wonky formatting and Andrew forgot how to count, so he only had 9 items.  This has been corrected, and the writer is completely mortified by the error 😉 )

Hello! It has been a while.  My (Andrew) family has been continuously sick for the past 6 weeks, so we’ve really been focusing on surviving and not really worrying about things like board games or writing about them.

But that all changes today! I realized it had been a while since we had done a d20 review, so I spun up the dice and rolled a 10…which is a really original number for lists 🙂

I decided to challenge Ryan and myself to think about games that can be classified as an “Experience”.  Now, this might mean something different to both of us, but when we were talking about it I described them as this:

“Those games that you may only play once a year due to the sheer size of it, or something like Pandemic Legacy that is an evolving experience after many plays.  Games that almost get to “that was an experience but I never want to do it again, or do it for a very long time” or it could even be something you played at a CON that’s out of print so you probably won’t experience it again.

  1. Charterstone: I called Charterstone my Game of the Year 2017, which was pretty high praise considering we played it twice and it came out in November (or thereabouts).

    While we haven’t been able to continue our campaign recently, my wife and I still fondly talk about our time playing it, although I don’t see myself/us playing through the campaign again, even though I bought the recharge pack.
  2. Memoir ‘44 D-Day Landings:  This is a specific expansion to Memoir ‘44 that takes 6 maps in the Breakthrough and Overlord formats and smushes them together so you can play Operation Neptune..if you can find the space. I ran a game of this at BGG Con Spring this year, and it was a ton of fun, but also a surprising amount of work.  Due to the space, time, and rule investment, I can’t imagine playing this anywhere other than a Con, but still feeling super satisfied each time I finish.
  3. Twilight Imperium 4e:  I played this for the first time a few weeks ago, and it was incredible (I wrote about it here).  However, this is one I don’t see myself playing more than once or twice a year due to the number of people needed and the time investment it takes.  It was a ton of fun, and at the end I did sort of sit there in a state of awe, but it also took a lot out of me (as weird as that is to say about a board game).  I was drained when we finished.
  4. Star Wars: The Queen’s Gambit:  This is one of those that’s an experience because it’s so hard to find.  Long out of print, this is a sort of 3 front ameritrash Star wars game that coincided with the release of Episode 1.

    I was able to play this at the first BGG Con I went to since they had a copy in the library.  It was a fun game, not great, but I’d be lying if I said I didn’t want a copy for my collection.

    Side Note:  If you are looking for a game to substitute for this one and still get a similar experience, I wholeheartedly recommend Risk: Star Wars Edition.
  5. Arkham Horror with All Expansions:  Arkham Horror is how I got started in gaming.  A fraternity brother brought it home one evening and so we went down to the dining room where there was plenty of table space and promptly got devoured by Azathoth.

    Eventually, we would play marathon games where we would play against Great Old Ones after Great Older One.  Eventually we would add in an expansion or two, but we never played with all the expansions.

    I see these games pop up at Conventions I attend from time to time, and I haven’t yet joined in one, but I want to.  But something tells me I would never want to do it again (especially since I haven’t played Arkham Horror in a very long time).
  6. Roads and Boats:  This is a game that doesn’t look the prettiest, but it is super deep.  It’s a game about managing and upgrading a supply chain, while being opportunistic and taking from your opponents who haven’t been paying attention.

    It also takes a while to play; a recent teaching game I ran at a Con took 5 hours or so. That’s a lot of time to devote to a game about moving geese, donkeys, and other transporters around, and it’s a real brain burner, so this one hits the table about once a year or so.
  7. Tales of the Arabian Nights:  To me, Tales of the Arabian Nights (TotAN) is not a game, it’s an interactive story.  This is a huge choose your own adventure game set in the world of 1001 Nights. However, there isn’t a whole lot of strategy or meaningful decisions to be made, so I only like to play it from time to time with a group that is looking for just that: a fun night laughing at what hijinx our characters get into.
  8. Monster Wargames: This one is a bit of a cop out because it’s a classification of game, not a game itself, but I have a ton and I couldn’t pick just one.  A Monster Wargame is a wargame that has a ton of counters and a huge map. Some examples are The Devil’s Cauldron and The Battle for Normandy.

    I have a ton of these, and while you can play smaller scenarios, there is something about seeing an epic setup of maps on your table.  These can take a long time to set up, usually have a pretty dense rule set, and take a long time to play, so most people play them with VASSAL.  I can’t imagine, though, after playing a whole full game of one that I would be itching to do it again soon.
  9. Sentinels of the Multiverse: Age of OblivAeon:  Full disclosure: This is the only one on the list I haven’t yet played.  This was the last Sentinels of the Multiverse Kickstarter, and it provided a mode where the heroes have to fight OblivAeon, who can be compared to Thanos from the Marvel universe.All the things I’ve heard from people who have played it say that it’s long, complicated and takes up a ton of table space.  Based upon that, I can definitely see myself getting this set up when I want something meaty, but I can’t imagine I will play it a ton.
  10. Silverton:  This is game about mining and prospecting in Colorado, Utah, and New Mexico.  It’s a thinky economic game that actually can play solo which is somewhat rare. However, it’s a little fiddly and games can take a while, so we normally only get this out once or twice a year.

 

Ryan’s Picks

When Drew first suggested this topic, I took it completely wrong. I was considering only my individual favorite gaming experiences. I was listing experience games, but also those. Then I re-read his text, and fixed my list. This would have been a really long post if I went with gaming experiences in general, although I might use that for a personal post in the future.

Here’s my list in no particular order:

  1. Die Macher – This was once a top 10 BGG game (Even #1 I believe before I joined.). It’s a game about German elections, so the theme isn’t exactly attention grabbing.  It may be THE prototypical “Euro” game, all cube pushing. It’s like a 3-5 hour playtime. I’m not going to want to play it much, but I would gladly play it again. The mechanics make sense. There are a LOT of them, but once you play through a turn or 2, it makes sense. But it’s never a game I think I would knowingly play well. I’m just never going to dedicate enough time to get good at it. 
  2. This War of Mine – Ok, I haven’t actually played this yet, but the reviewers all seem to say the same things. They all mention it’s a well designed game and practically a work of art, but it’s depressing and not fun. I love the idea of a game that may not be fun, but is more a work of art game. I traded for this recently, and I do enjoy the video game. Or I should say I enjoy the challenge of the video game, it really is difficult and a bummer to watch your characters continually suffer. The board game apparently mimics this well. 
  3. Time Stories – A very interesting gaming experience. Start a story, fail, start over with some knowledge, likely fail again, repeat until successful. Believe it or not, it is fun. I’ve only played the base scenario, and I am looking forward to trying more of them. 
  4. Charterstone – The only legacy game I’ve finished so far (That list is really just this and Pandemic Legacy.). We had a blast, although I screwed up a rule early, and misread a card midway through, and continued to misuse that card for points for the next several games, and of course, guess who won? We already have a recharge pack to play it again. 
  5. Eldritch Horror – I am not obsessed with the Cthulhu mythos, but the games tend to be really good. This one may end up being my top new game I played this year. I’ve only played it 2 player, but have enjoyed it immensely. It tells a nice story to go with simple mechanics. 
  6. Tales of Arabian Nights – A fun choose your own adventure style game. Not a great cohesive story, and it can take a long time for what it is, but it’s a game I’ve enjoyed the couple of times I’ve gotten to play it. 
  7. The Mind – This one probably barely qualifies for this list, but it’s almost exclusively an experience when you play it. It’s quick, but the game itself is just how much you enjoy the experience of not talking, just feeling when you or your teammates need to play a card. Not for everyone, but I very much enjoy it. 
  8. Formula De – This one is especially great with more players. Having several people racing closely, causing issues, maybe even blocking the exact spot you wanted to go. It’s a blast with at least 6,better with 8-10, and one of my best gaming experiences period involved 12 people at a con. 
  9. Runebound – One of my favorite games. I really enjoyed the first edition and fell in love with the second edition. Sadly I haven’t played the latest version. Always fun, but it can take a LONG time if people play cautiously. It just take a while to build up your character. I have learned to not be too timid early on anymore. 
  10. Descent: Journeys in the Dark – I have however played both editions of this game. I prefer the new edition, with its streamlined rules, but the first edition was a better experience, taking several hours of players vs Overlord battles. Still one of the best dungeon crawls. I really considered Gloomhaven for this spot, but went with the one I’d played the most, I’ve only played 2 sessions of GH, although we are trying to plan for more, so that might replace Descent eventually.

There you have it.  Ryan and I’s Top 10 “Experience” Games.  Have you played any of these? Any other ones you would add? Let us know in the comments!

d20 List: Top 6 Games to Play With 2 Players

Hello out there! This is our latest d20 list, where either Drew or I roll a twenty sided die, and pick a topic to make a list based on the roll. This week I rolled a 6 and chose to have us choose our favorite 2-player games.

I apologize for not showing a video or picture of the die roll. I kind of forgot to do it at home, so I used an app to get our d20 roll this time. I’ll try to do better next time.

I didn’t realize how hard this list would be to make. I’ve been busy at work, and I was happy to roll low, and thought I’d pick an “easy” list. I had several games in mind when I chose the topic, yet only a couple of those made the cut. Not adding some of these games almost broke my heart. The following list is in no particular order.

Ryan’s Picks

1) Memoir ‘44: A game I traded away or sold a few years ago, but not for lack of really liking it. I always loved the simplicity of it, and massive number of scenarios. I had several of the expansions, and it’s a game I really miss having, even though I don’t think my wife would play it with me.

2) Yinsh: I am really intrigued by abstract games. I am terrible at them, but the idea of designing something with no theme fascinates me. THis is the best one of the GIPF series, which are all amazing and beautiful looking games. I sold these off too, and I really wish I hadn’t needed to.

3) Eldritch Horror: The one game on my list that isn’t 2-player only. The reason I included it is because I have yet to play it with a different quantity than 2. I really love this game, the theme is fantastic, and I’m not typically a Cthulhu mythos fan.

4) StreetSoccer: I continue to preach about Corné van Moorsel’s games. This one is abstract, but with a die it takes a little less pure strategy than Yinsh or Chess. The better player will still almost always win, but it’s not a brain burny this way.

5) Patchwork: I grew up playing Tetris when I got the original Gameboy. This game takes those style of pieces and makes 2 players make a quilt. I love trying to make things fit together, and I enjoy that just because you have the most buttons (Money) coming in when you are able to gain them, you may not have the higher scoring board in the end.

6) Perry Rhodan: The Cosmic League: Another one from my previous d20 list (StreetSoccer). I love the art, I love the simple pick up and deliver, and the way you buy add ons to your ship can make for some tough decisions. I mentioned before this one doesn’t get enough love.

Andrew’s Picks

1) Memoir ’44/Commands and Colors: Ancients
I am sort of cheating here, because this is technically two games, but they really are the game system, and I like them equally, it just depends on the comfort level of my opponent.

I’ve written about it before, but these games are introductory wargames that are all card driven.  Ancients is a little more complex with rules such as battling back and evading combat, but Memoir comes with minis and a ton of additional flavor added through expansions.  My advice:  just get them both J

2) 7 Wonders: Duel
I really enjoy 7 Wonders, and I like Duel even better.  I wrote about it in my Top 10 Quick Games for 2 Players, so I’m going to repost what I said about it there here:

Card drafting is a hit or miss mechanic with me mainly because I have a hard time focusing on one strategy.  Duel, though, is compact enough it’s fairly easy for me to keep track and get an engine going and there are multiple routes to victory.  In fact, if you aren’t paying attention to what your opponent is doing they may sneak by and win by Science or Military.  This is on our 10 x 10 list for the year, and I’m really looking forward to getting it played; no two games are the same due to the card layout and I don’t think of the games I’ve won, I’ve won with the same strategy more than a couple of times.

3) Alhambra
This one has a special place on my list because it does something rare in games with a minimum 2 player count, but that are designed for more:  a dummy player.  Of all the games I’ve played with a dummy player that both players compete against, “Dirk” (as he is called) has provided us the best combination of both challenge AND ease of implementation/lack of changing the game.  I would rather play a game that scales appropriately to 2 by limiting components/map space/etc, but Alhambra is one of those “oldies but goodies” I keep coming back to.

4) Codenames Duet
Another one I wrote about in my Top 10 Quick Games for 2:

The only cooperative game on this list, we are terrible at Codenames.  The couple of games we have tried did not go well, but we still had a really good time.  Each person has certain clues (with some overlapping) they have to get the other person to guess but there is a limited number of turns.  Stressful and probably the game that has also caused the most frustration between us, I’m looking forward to getting this to the table more.

Since I wrote that, we’ve added Codenames: Disney into the mix which means we are still terrible but we get to look at pictures of movies we both love.

5) Viticulture: Essential Edition
This is probably the longest game on my list (definitely the longest Euro) and it’s one of my favorites.  It’s thinky and it is still very tight at 2 players for a worker placement game as the number of spaces are limited based upon the number of players.  This is also one of my top 10 Non Solo Non Wargames, so if you want to find out more about what I think on it you can check that out here.

6) Quest for El Dorado
This deck building race game deals with 2 players by requiring each player to get two adventurers across the finish line instead of 1.  This, to me, adds even more strategy to the game.  Do I focus on one and leave the other behind? Do I use one to block my opponent? What card do I use on what figure?  It’s a very approachable deck builder, and I’m really glad I finally added this one to my collection, even if we haven’t played it a ton.

New Feature: d20 Lists!!

Hey all:

First things first:  Yes I know that’s a d4 in focus of the image.  But I liked it, so it’s what we are going with.

Sorry for the silence for a while.  Real life gets in the way sometimes… or I forget to talk to Ryan about setting a schedule so we both don’t post.

But anyway, I’m back, and I’m introducing a new feature that will premiere this Friday:  d20 Lists!!

I wanted a way for Ryan and I to collaborate on something, but wasn’t sure how.  We could do top 10 lists, but those can get pretty samey over and over, so being the DnD player that I am, we are going to leave it to the good ole d20.

This is how it will work.  One of us will roll a d20.  Based upon what we roll, that person will select a topic for the list that makes sense for the number rolled.  For example, if I rolled a “1”, we might write about our best gaming moment or the first game we played.  But if we roll a “20” it might be our top 20 quick games to play.

We have overlapping game interests, but we also have very different thoughts on games and genres, so I’m hoping this is a chance for you all to get to know us a little better and for us to interact a little bit more.

So, this Friday will be our first d20 List! I’ll be rolling the die and selecting the topic, and then we’ll start alternating.  So keep your eyes peeled, and we’ll see you on Friday!