Extra Life Recap!

This past weekend, I took part in my favorite gaming event of the year: Extra Life! Each year, in the first weekend of November, gamers of all sorts stay up and play games (video and board) to raise money for Children’s Miracle Network Hospitals.

This was my 7th year participating, and it’s always a good time. We usually have a raffle, but this year we made a change and held a silent auction. In addition to that, we also had a “bring a game, take a game” table. This was a fun way to swap out some games, even if not everything is an SdJ winner 😉

Our silent auction raised over $700 for Extra Life, and at the time of this writing, we have raised $2,126 (but if you are so inclined, we are still taking donations here).

As always, we had a great time playing games. I figured I would give a brief recap of what I played and my thoughts on it.

  • Cartographers: This was a straightforward flip and write game set in the Roll Player universe. I really enjoyed this one. The best thing about it, in my opinion is the player interaction, which you don’t normally get with these “X + Write” games
  • Hadara: This is a candidate for my game of the year. I keep referring to this as “Good 7 Wonders”. It’s an engine building, card drafting game with a Civilization builder theme. I feel like this is more straightforward and quicker than 7 Wonders as there isn’t any player interaction and it’s much easier to track resources and costs for things.
  • Lords of Vegas: This was my second or third time playing this game, and I still don’t have great feelings about it. It was enjoyable enough, but I think that was due to the people I was playing it with instead of the gameplay. If people requested to play it, then I would, but it isn’t one I’ll ever think “Oh man, we really need to play Lords of Vegas”.
  • Quacks of Quedlinberg with the Herb Witches Expansion: This is another one of my favorite games this year. This push your luck bag builder is another quick game to play, and the rules overhead is really minimal. The expansion adds a few once per game player powers that add a nice twist too.
  • Samarkand: This was an interesting route builder. We played a few rules wrong, but I’d really like to give this one a try again with a group of people not late in the day.
  • Clank in Space: We played this last Extra Life and this one as well. This is a good one to play later in the evening. I am not sure if I like the space version more than the castle/dungeon version, but seeing as I don’t own Space, it’s a good chance to play something different.
  • Tsuro: Phoenix Rising: I had just gotten my Kickstarter version of this, and so we had a bit bigger group, so we played this with 6. It really adds some unique dimensions to the base Tsuro experience, but we all agreed that playing it with 6 was too many. I think the sweet spot for this game would probably be 4.
  • Undaunted: Normandy: This is my wargame of the year, hands down. I taught it to two players and both seemed to enjoy it well enough. I really like deckbuilders that let you do something in addition to building your deck, and the casualty mechanic and lack of complicated Line of Sight rules make this one a great introductory wargame.

I’m always excited for Extra Life, and this year was no exception. While I didn’t make it all 24 hours, I got pretty close this year. Extra Life is always worth participating in, and if you haven’t tried it, you should!

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