With some rough weather in Kansas recently, and a holiday on Monday, I was kind of glad to roll a low number for our post this week. I chose our favorite game mechanics, because that seemed like something we wouldn’t necessarily want to do a long list for. I admit, I’m not always sure what qualifies as a mechanic, so I went with the BGG categories.
Ryan’s Top 5 Game Mechanics
- Deck Building– I love the deck building mechanic in games. Trying to make your deck work as well as possible by adding cards and combos is a ton of fun. Of course, I absolutely suck at it, and usually just stumble into cool plays, but that doesn’t take away from my enjoyment of it.
- Cooperative Play– I really love cooperative games. It’s so much more fun to play as a team towards a goal. Don’t get me wrong, I don’t mind competitive games, but co-ops fascinate me. They have had a big impact on games over the past 15 years, and I look forward to more of them in the future.
- Dice Rolling– This covers a lot of ground. It’s not a mechanism that always makes sense or works well, but when someone finds clever uses, it’s amazing. The recent roll & write trend has really shown neat uses of dice, while dice placement games like Sagrada or Roll Player also have some clever ways to use dice. It’s also a common mechanic in racing games, one of my favorite genres. I really enjoy chucking dice.
- Card Drafting– This one is a newer mechanic, or at least it seems to be. The main thing I consider it to be is you get a hand of cards, keep one, and pass the rest to the person next to you. The first time I remember this being a major mechanic was Fairy Tale (Still one of my favorite games.), and 7 Wonders also uses it, and is probably more familiar to gamers. I love the tension of should I keep this card to help me, or should I keep this other one to make sure my opponent can’s use it.
- Hand Management– This one can cover a wide range of things. Blue Moon City has multiple things you can do with the cards in your hand, and I consider it a really good example of this mechanic. Figuring out which cards you need to use, and which ones you need to hold for future use is something I really enjoy, and am often quite good at, although not as great at in something like Wingspan. I admit to not really understanding everything this mechanic entails, but it shows up on many of my favorite games, so I must enjoy it.
That’s it. I didn’t think I consider mechanics often when playing games, yet some, like Card Drafting & Deck Building dominate the game play and are really obvious when playing. Mechanics often make the game, but just good mechanics isn’t enough. Deck Building is a good example. You need good card interactions to make the mechanic work, or it’s just making a useless deck. But trying to add too many mechanics can spoil your game too.
Andrew’s Top 5 Game Mechanics
Like Ryan, I used the BGG Mechanic page to guide what is defined as a mechanic. There’s a lot of overlap in mine, but I think I would still like as a standalone game.
- Hex-and-counter– This encompasses a majority of board war games. Obviously, as a wargamer, I think they would kick me out of the club if I at least didn’t mention this mechanic. Some of my favorites include Normandy ’44 and D-Day at Omaha Beach.
- Deck/Pool Building– I really like the idea of cultivating an engine to get something to grow. I’ve always been bad at open ended deck building (like Magic: the Gathering) but games where I get to work on building a deck or pool to build from from a limited selection of choices always are fun. Some of my favorites include Trains and DiceMasters.
Trains: One of my favorite Deck Builders
- Route/Network Building– I’ve always enjoyed maps and city building. I think a part of that includes seeing some sort of sprawling network grow from nothing. Route or Network Building games really make me plan ahead in order to play well, which tie into those heavier games I mentioned last week. Some of my favorites include Roads & Boats adn Transamerica.
- Tile Placement– Tile placement is probably the earliest mechanic I really remember recognizing as a mechanic thanks to Carcassonne. Combine that with my wife’s enjoyment of Carc as her first Euro game, and tile placement games always get a look at our house. Some of my favorites include Suburbia and Quadropolis.
Walnut Grove: A great game that combines many mechanics, including Tile Placement
- Worker Placement– I debated adding this one or not, as it is pretty hit or miss with me. I think the Worker Placement games I really enjoy are those that don’t completely lock me out of getting a resource or taking an action because another player has taken it. Games like Viticulture or Brewcrafters can definitely force you to take a less efficient space, but your whole game plan may not be derailed just because someone took that one space you needed.
That’s it. Anything you like we should maybe check out again? What mechanics do you like best? Or even which ones do you hate? Let us know in the comments.