Part 2 of our “Top 18 Games for New Players”
I have been under the weather, so forgive me this week that Ryan and I’s posts have been split in two.
With my approach to games for new players, I tried to select a group of games that covers a wide variety of mechanics. Also, remember that these aren’t my top 18 games, just ones that I feel are the best for new players. This can be based on how the mechanics are implemented, how easy the games are to learn/play, or just based on personal experience.
So, in no particular order, my top 18 games for new players.
Carcassonne: One of the classic gateway games, Carcassonne (or Carc) is a great introduction to tile laying games and if you play the base game, very easy to learn. It also has always come off as a very laid back game (unless someone steals the perfect spot for your next tile).
Lords of Waterdeep: This has become my go to worker placement game for new players. It has a bit more of an exciting theme and the rules are straightforward with little to no edge cases or exceptions.
Memoir ‘44: This is my go to introductory wargame. It has eye catching pieces and the base game is not super rules heavy (and there are reference cards available in the game to help players remember). This is actually one of the first games that I ever played when I was getting into contemporary gaming, and it will continue to be a part of my collection.
One Night Ultimate Werewolf: This is a quick filler of a social/hidden role game. I hate these games, but this is one that I’ll play if asked because it’s quick and there is an App that walks players through how to play the game.
Splendor: This is a good entry level game for people who have at least played games before, or maybe are familiar with one or two other games. It has a straightforward rule set as well as nice components, even if the theme is a little lacking.
Ticket to Ride: Another frequently mentioned gateway game, this again has low density rules, good physical components, and plays relatively quickly. There are many different versions of it, but I recommend the one that a) will support the number of players you will have in your group and b) you are most familiar with, geography wise.
Kingdomino: This is another quick, light tile laying game that has a lot deeper gameplay than one might think. I think the biggest thing in its favor is the components, which are brightly colored (it can be easy to catch other players eyes to get them to join in!)
Kingdom Builder: This is a good introduction to area control that, with its many different boards, gives a lot of replayability. It presents some difficult choices for players and is a good introductory “thinky” game as well.
Sushi Go: This is my go to introduction to card drafting. The art is silly, personified sushi rolls and the gameplay is quick and straighforward. It is also a game that teaches you to think about other players which can be very important in some games.
Alhambra: This is another great tile laying game that is a step up from Carcassonne. This was one of the games I used to get my wife into board gaming, and we still enjoy it after 10 years.
Boss Monster: If you have people in your group who are old school video game fans, this is a great game to use to introduce them into board gaming. You are building an old school dungeon that you are attracting adventurers to venture in, but not come out. The art is done in an 8-bit pixel style and there are other references to video game culture.
Elder Sign: This is a cooperative game based in HP Lovecraft’s Cthullu universe. It plays quick and has mechanics that can be compared to Yahtzee, so that can be used as a selling point for people who may be unsure about the game.
FITS: This is essentially Tetris, the board game. The great thing about this one is that a new player can just focus on getting their score better, instead of worrying about what others are doing. The components are also great and can catch the eye of gamers.
Forbidden Island: This is a co op game that is in the same vein as Pandemic, only lighter. This is my go to co-op game, since sometimes that concept can take a second for people to adjust to. The great thing about Forbidden Island is that there are amazing components and there is tons of replayability if the easiest difficulty gets to be too easy.
Love Letter: This is another social deduction game. The components are simple, but the rules are easy to pick up, and even if people don’t like it, it is over quick. There are different variations if the original theme doesn’t sit well with you.
Takenoko: This is a game about growing bamboo and a panda eating it. It’s a fun, easy game that has some amazing components and I haven’t encountered many people who say they hate this game.
Tales of the Arabian Nights: This one gave me some pause. I tend to describe it more like an experience than a game, but essentially it is a choose your own adventure game set in the Arabian Nights Universe. It’s definitely worth a play or two, especially with people who will enjoy sitting back and letting the story unfold, regardless of the outcome.
Tsuro: This is a tile laying game where you are almost forced to interact with other players. It plays quick, and the rules are essentially match up a path on a tile to the existing path you are on, and don’t go off the board or run into other players. Seriously. That’s it. This is great as a filler or a warm up game while you are waiting for people to arrive.
So there you are. My personal top 18 games for new players. We hope you’ve enjoyed this introduction series. Starting next week, we’ll be back to our once a week posting reviews, session reports, top 10 lists, or who knows what. Thanks for reading!