Hello out there! This is our latest d20 list, where either Drew or I roll a twenty sided die, and pick a topic to make a list based on the roll. This week I rolled a 6 and chose to have us choose our favorite 2-player games.
I apologize for not showing a video or picture of the die roll. I kind of forgot to do it at home, so I used an app to get our d20 roll this time. I’ll try to do better next time.
I didn’t realize how hard this list would be to make. I’ve been busy at work, and I was happy to roll low, and thought I’d pick an “easy” list. I had several games in mind when I chose the topic, yet only a couple of those made the cut. Not adding some of these games almost broke my heart. The following list is in no particular order.
1) Memoir ‘44: A game I traded away or sold a few years ago, but not for lack of really liking it. I always loved the simplicity of it, and massive number of scenarios. I had several of the expansions, and it’s a game I really miss having, even though I don’t think my wife would play it with me.
2) Yinsh: I am really intrigued by abstract games. I am terrible at them, but the idea of designing something with no theme fascinates me. THis is the best one of the GIPF series, which are all amazing and beautiful looking games. I sold these off too, and I really wish I hadn’t needed to.
3) Eldritch Horror: The one game on my list that isn’t 2-player only. The reason I included it is because I have yet to play it with a different quantity than 2. I really love this game, the theme is fantastic, and I’m not typically a Cthulhu mythos fan.
4) StreetSoccer: I continue to preach about Corné van Moorsel’s games. This one is abstract, but with a die it takes a little less pure strategy than Yinsh or Chess. The better player will still almost always win, but it’s not a brain burny this way.
5) Patchwork: I grew up playing Tetris when I got the original Gameboy. This game takes those style of pieces and makes 2 players make a quilt. I love trying to make things fit together, and I enjoy that just because you have the most buttons (Money) coming in when you are able to gain them, you may not have the higher scoring board in the end.
6) Perry Rhodan: The Cosmic League: Another one from my previous d20 list (StreetSoccer). I love the art, I love the simple pick up and deliver, and the way you buy add ons to your ship can make for some tough decisions. I mentioned before this one doesn’t get enough love.
1) Memoir ’44/Commands and Colors: Ancients
I am sort of cheating here, because this is technically two games, but they really are the game system, and I like them equally, it just depends on the comfort level of my opponent.
I’ve written about it before, but these games are introductory wargames that are all card driven. Ancients is a little more complex with rules such as battling back and evading combat, but Memoir comes with minis and a ton of additional flavor added through expansions. My advice: just get them both J
2) 7 Wonders: Duel
I really enjoy 7 Wonders, and I like Duel even better. I wrote about it in my Top 10 Quick Games for 2 Players, so I’m going to repost what I said about it there here:
Card drafting is a hit or miss mechanic with me mainly because I have a hard time focusing on one strategy. Duel, though, is compact enough it’s fairly easy for me to keep track and get an engine going and there are multiple routes to victory. In fact, if you aren’t paying attention to what your opponent is doing they may sneak by and win by Science or Military. This is on our 10 x 10 list for the year, and I’m really looking forward to getting it played; no two games are the same due to the card layout and I don’t think of the games I’ve won, I’ve won with the same strategy more than a couple of times.
This one has a special place on my list because it does something rare in games with a minimum 2 player count, but that are designed for more: a dummy player. Of all the games I’ve played with a dummy player that both players compete against, “Dirk” (as he is called) has provided us the best combination of both challenge AND ease of implementation/lack of changing the game. I would rather play a game that scales appropriately to 2 by limiting components/map space/etc, but Alhambra is one of those “oldies but goodies” I keep coming back to.
4) Codenames Duet
Another one I wrote about in my Top 10 Quick Games for 2:
The only cooperative game on this list, we are terrible at Codenames. The couple of games we have tried did not go well, but we still had a really good time. Each person has certain clues (with some overlapping) they have to get the other person to guess but there is a limited number of turns. Stressful and probably the game that has also caused the most frustration between us, I’m looking forward to getting this to the table more.
Since I wrote that, we’ve added Codenames: Disney into the mix which means we are still terrible but we get to look at pictures of movies we both love.
5) Viticulture: Essential Edition
This is probably the longest game on my list (definitely the longest Euro) and it’s one of my favorites. It’s thinky and it is still very tight at 2 players for a worker placement game as the number of spaces are limited based upon the number of players. This is also one of my top 10 Non Solo Non Wargames, so if you want to find out more about what I think on it you can check that out here.
6) Quest for El Dorado
This deck building race game deals with 2 players by requiring each player to get two adventurers across the finish line instead of 1. This, to me, adds even more strategy to the game. Do I focus on one and leave the other behind? Do I use one to block my opponent? What card do I use on what figure? It’s a very approachable deck builder, and I’m really glad I finally added this one to my collection, even if we haven’t played it a ton.