Review: Champions of Midgard

One thing that my wife and I wanted to do this year was revisit some older ‘classic’ games that we really used to enjoy, but that have sort have been relegated to the corner of the game shelf as the new hotness arrives.  Sometimes, though, I find a game that revisits mechanics of these classics, and it can even replace the feelings I have for those classic games.  Champions of Midgard is one of those games.

Champions of Midgard is a worker placement/die rolling game designed by Ole Steiness and published by Grey Fox Games.  I would describe it best as a mix between Lords of Waterdeep and Stone Age, because the primary mechanic is worker placement, but there is also die rolling to determine if you defeat monsters or hunt successfully.

In Champions of Midgard, players are trying to vie for the Jarlship by recruiting 3 different types of adventurers and gathering resources that they can use to purchase or lease ships so that they can adventure to battle monsters.  Players can earn glory, but if they aren’t mindful to deal with the trolls that are rampaging outside the village then the villagers get angry with them and give them blame.  If no player defeats a troll each turn, they all take blame, which leads to increasing negative points at the end of the game.  If a player defeats the troll, then they get to give one blame to another player.  To fight monsters, you roll the adventurer dice you’ve assigned to the monster and have to roll enough symbols to meet the defense value of the monster.  You can also roll shields which block some of the damage you would have to take; for each damage you take, you lose a die.

The monsters you fight all have a different color, so there is an element of set collecting to this game as well.  You might try to fight a stronger monster because it’s the last color you need to complete your set (which means more end game victory points).  Each player also has a secret objective they are trying to complete (and a way to gain more throughout the game).

I really, really enjoyed my play of this game, and it’s one I’ve been itching to get to the table since.  It plays quick, is pretty simple to teach and pick up, and there is enough replayability that it would be pretty tough to play the same game twice.  The artwork is awesome and I do feel like it fits the theme really well.

I like the combination of mechanics in this game.  While I like Waterdeep, it can get a little bit samey to me (also because we played it a lot when it first came out) and I really like the dice mechanic in Stone Age.  By combining these two things, Champions is a fun game that provides some tense moments and some really meaningful decisions.

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