Geekgroup.app Review

I’m going to do something a little different today. I’m going to review a game based website.

Those who know me well know that I love having data. I typically don’t use that data much, but I love having if I want it. I track my games played, owned, how much I paid, and where I got it. I track the details of each play. I also track the books I read, TV Shows & Movies I watch, beer I drink, and all of my disc golf plays (Which sadly has been 0 this summer.).

So when Drew invited me to use a site he found called Geekgroup.app, I was very interested. And I’ve enjoyed seeing it add features over a fairly short amount of time. We’ve been using it since April or May sometime.

One of the main features is being able to create a custom group of BGG users, and compile their collections & data. You want to quickly see how your group rates a game? This is the place. You want to use see which of your friends your game tastes match up with the best, that’s here too. The insights are at the very least interesting, if not always useful. The best feature might be just being able to look at all of your collections in one place.

There have been a ton of insights that they have added for your own info too. Mostly stuff that again isn’t all that useful (At least to me.), but still interesting, like what was my longest losing streak, or how long was my longest streak of not playing games.

You can create lists for your info too, including your top 100 rated games. Or seeing my shelf of shame It saves me a bit of time as opposed to using BGG. You can create custom lists, but I haven’t played with that.

There are ways to sort your collection & plays too, but again, I haven’t dug too much into those features. Same thing goes with the tools page, I don’t have much use for a Word Cloud or Heatmap, but it’s cool to have the options.

The last tab/page is activity, which is interesting to see when I rated games and when I added games to my collection.

One negative is that it only updates your data once a week. I don’t sue it often enough to justify that. You can make a one time tip of $2.50 to get daily syncs, manual syncs, and custom group urls. To be honest, I should probably do this just because I like rewarding small developers when they have a good product.

If you are stat junkie like I am, this site is really neat. I consider it a really useful companion to BGG. Some things will work better as time passes, like your yearly collection data, it starts when you join, or maybe that’s just for your groups, I was having trouble finding something individually that hadn’t puled my historical data. There are frequent improvements being made, and I look forward to seeing what else gets added in the future.

How about you, are there other sites out there I should know about? Are there any apps or sites that you frequently use? Let me know in the comments.

Review: Rise of Tribes

I am a sucker for any sort of Civilization/4X game (4X is an abbreviation for games where you Explore, Expand, Exploit, and eXterminate) . I suppose it’s because I’m a history major, and so any sort of game where I can look back on civilizations and help build something huge and grandiose from nothing.

I know that Tapestry by Stonemeier Games is all the rage (and indeed, I did preorder a copy), but I recently picked up a game from 2018. It was funded via Kickstarter, but I found this at a local FLGS. I was trading in some games, and it happened to catch my eye. The owner (who is also a friend of mine) suggested that I might enjoy it as it’s a lighter, quicker civ building game.

Rise of Tribes is published by Breaking Games and was designed by Brad Brooks. Up to 4 players compete to guide their civilization by completing goals and developing research. Each player has the same set of goal cards, and each have a certain number of victory points. The winner is the first player to 15 points. No tie breaker, no equal number of turns. It’s the first to 15.

A photo of the box cover
The Box Cover

The rules are relatively simple; each turn you will roll two dice and use those dice to take 2 of 4 total actions. There are three spots for dice on each action, so when you take an action, you push an existing die off (so the next player can roll it). Depending on the die faces (three in total), you may get a stronger or weaker version of the action you decided to place. So in this manner, you can really mess with someones later turn by ensuring you place the die on an action that will force them to take a weaker one.

A compilation photo of the various components:  Dice, Terrain Hexes, Meeples
Each player color has a different meeple ‘sculpt’. Above, you can see the three die faces. Moons provide weaker actions, while suns provide stronger. Blank is the standard.

Over the course of the game, you will add settlers to the board, move those settlers around, gather resources from hexes based upon the terrain type, and lead your civ to get more goal cards. There is a global population limit for each hex, so if you (and your opponents) ever find yourself with settlers over the limit, then conflict occurs. Conflict is simply taking turns removing settlers until there is only one color of settler left in a space (or until you are at the population limit if you are the only player on that space).

The map is made of modular terrain tiles and has a specific layout for each player count, so it’s just as tight with 2 as it is with 4. Additionally, there is a basic game which uses basic tiles and no variable player powers and an advanced game, which gives each player a specific power of their civilization as well as some additional terrain and a special meeple. I haven’t yet played the advanced game, but I am very interested to see what the variable powers bring to the game.

A photo of a portion of the insert
The game comes with a very functional and helpful insert; it even has a little divider to keep the advanced game components separate from the base game.

I really enjoyed my play of this game. Even if I’ve only played it once, I can see that there is replayability and that it’s something I want to keep playing. It’s a quick(er) civ game that doesn’t feel like you have to focus on going to war or playing “take that” with your neighbors just to survive. The fact that all players have the same goals available to them, but that may not be in the same order can help you guide your strategy and figure out what your opponent is doing, so you can make it difficult for them to accomplish it, but that may also cause you to hurt your standing.

This was a blind buy for me, and I’m glad I did. My wife enjoyed playing it, and I think it’s in that sweet spot of light and heavy that I can get other people in my group to try it out, even if they don’t like heavier civ/4x Games. The dice mechanic was something I hadn’t encountered before, so that was a neat twist on placing dice to get the most out of your actions, and the artwork and components are solid as well.

Have you played Rise of Tribes? If not, what are some of your favorite Civ/4x games? Let us know in the comments below!

d20 List: Top Licensed Games

It’s the time of the month that Drew and I make a list. My 5 yr old rolled the big foam 20 sided die she has and came up with lucky number 13. With a Friday the 13th coming in a few weeks, I thought about a horror theme, but I’m not sure I have played that many games like that, so I decided to go with a different theme that Friday the 13 would fall under, licensed games in no particular order.

Disclaimer: We are not lawyers, we don’t know for sure which of these actually require a license or are public domain.

So here are Drew and my top 13 Licensed Games:

Ryan’s List

First off, I didn’t consider other game franchise. I wasn’t sure how it worked with D&D, Shadowrun, or Pathfinder. I did count video games though.

  1. Legendary- I’m going to lump the 3 games I’ve played under this. The Marvel version is one of my favorite games, the Buffy the Vampire Slayer version is excellent, and the Firefly version is fun, but I haven’t played it enough to know if it’s up to the other’s standards, it’s a slightly different game being a Legendary Encounters game.
  2. FFG Cthulu Games- Another group listing. Fantasy Flight Games has made several Mythos based games, and Eldritch Horror, Elder Sign, and Arkham Horror: The Card Game are all excellent games, so I decided to add them all here.
  3. Star Wars: Imperial Assault– Descent has always been one of my favorite games, both versions, and this is a great edition to it. A fun dungeon crawl with a Star War twist.
  4. Harry Potter: Hogwart’s Battle– This is probably my favorite deck builder to teach new players. It starts basic, and you keep adding stuff as you win, basically adding cards from the next book. We haven’t finished yet, we stalled out on Book 4, which I understand is a common place for people, it ramps up the difficulty.
  5. Perry Rhodan: The Cosmic League– Space pick up and deliver. THe art is neat. It’s only 2 players, which might be an issue for some. I believe I’ve had it on both my favorite 2-player Games and Underrated Games.
  6. Age of Empires III: The Age of Discovery– I never played the computer game, but this game was great. I think it’s be re-done at least once after losing the IP. I really wish I hadn’t sold my copy, it was always a fun time.
  7. The Dresden Files Cooperative Card Game– A pretty difficult, but interesting co-op game. I love the novels, so I know the characters well. Each novel is a seperate scenario, and each requires you to play a little differently. As a bonus it typically only lasts about 30 minutes.
  8. Daytona 500– This one uses the same system as Detroit/Cleveland Grand Prix and more recently Downforce. You don’t control a particular car, but you get a handful of cards to move all of them, and you bid on where they finish. I’ve mentioned my affection for racing games, and this one is simple and fun.
  9. Discworld: Ankh-Morpork– I love Terry Pratchett’s Discworld series, and this is the best game from that world. Hidden goals with some area control, and just enough take that to not annoy me. It’s a really solid game.
  10. Railroad Tycoon– You’ll sense a them of regret getting rid of games, although most of them were necessary at the time. I have loved this since I fort played my friend Kevin’s copy many years ago. It’s a HUGE board, but it’s such a great system. It’s still in print as Railways of the World and that series.
  11. Gears of War: The Board Game– Did I once own this? Yep. Did I sell it? Yes again. Admittedly, I doubted we’d play it often. Bryan taught us once, and I really liked it.
  12. Starcraft: The Board Game– Another one I owned and sold. Again, it wasn’t going to get played enough, but it was a cool system, and did a great job of building up like the computer game itself. I only played it a couple of times, but I thoroughly enjoyed it.
  13. The Lion Guard: Protect the Pride Lands– This one is probably more sentimental than it being a great game, but it’s a really solid kids co-op game. Aleksia and I have played it over 10 times since we got it last spring, and she still asks for it. I’m not even sure she’s watched the cartoon very much.

Drew’s List

Now that Ryan has had his say, here’s my top 13 Licensed games (in no particular order).

  1. DiceMasters: I’ve written before how I love Quarrior’s IP Crazy big brother, but when I think of a game that used licensing to enhance gameplay, DiceMasters is at the top of the list. Where else can I combine the powers of Captain America with Green Lantern?
  2. Star Wars: The Queen’s Gambit: This is a Grail game for many, and I’ve only played it once at BGG.Con. This was a fun, 3D dice fest and I’m really glad I played it. I don’t think I’ll ever pay to get a copy, but I’d pay it again if given the chance.
  3. Risk: Star Wars Edition: The first time I played this I referred to it as “The Queen’s Gambit’s little brother”. This isn’t your typical risk, and it gives a fun tension where players have to manage three different “battlefields” that are taken from the movies. All in all, it’s a fun game and it looks good on the table.
  4. Arkham Horror (2e/3e): Arkham was my first foray into “epic” gaming; games that tell a story and take a long time to play. It was in college, so I had ample free time to play. Recently, FFG released a 3rd edition that streamlines the gameplay and makes it more scenario based. This is much better for my schedule, and I’ve really enjoyed the couple of times I’ve played it. Either way, Arkham will always hold a fond space in my heart.
  5. Harry Potter: Hogwarts Battle: My wife and I both love the Harry Potter games, so when we heard there was a deckbuilder coming out in that universe, we were both really excited. We haven’t played it a ton, but when we do it’s an enjoyable time, and it’s a solid game to use to introduce deckbuilders to people who may not be familiar with them.
  6. Bob Ross: Art of Chill Game: When I first heard about this, I thought it was a cash grab. Then I picked it up on Black Friday and played it. It was surprisingly not bad. It’s a little set collecting game where you are competing against Bob to finish paintings. It’s a very zen game, much like Tokkaido, and would be good for a lazy evening where you didn’t want to think too much or get too cutthroat.
  7. Codenames: We have both the Disney and Harry Potter versions of Codenames, and we’ve enjoyed it the few times we’ve played it. The Harry Potter version introduces the rules for cooperative 2p play that Duel has. We have yet to combine Disney and Harry Potter though. Maybe if Disney ever acquires the rights….
  8. The Game of Life: A Jedi’s Path: Yes, it’s Life. But this version allows you to make choices that lead to the light or the dark side. No, it doesn’t have deep strategic game play. But it lets me be a Jedi for a little while.
  9. Harry Potter Labyrinth: This is a themed version of the classic Ravensburger title. This will probably be my daughters first introduction to Harry Potter, and I hope she can use it to get lost in the books like her mother and I did.
  10. Star Wars: Imperial Assault: Descent, but in the Star Wars universe? Sign me up. I admit, I haven’t played a ton of it, but with the app that allows for cooperative play without a Game Master, I’m looking forward to setting some time aside for my wife and I to take on the empire.
  11. Lords of Waterdeep: For a long time, this was my default, go to worker placement game for new gamers. I really enjoy it with the expansions as well. The theme could probably be about anything, but I think the Dungeons & Dragons theme helps to draw people in. This one caused a bit of a debate between Ryan and I, since the company that owns the license is the one that produced the board game. But I argue that even if they own it, it’s still licensed. Help us settle this in the comments 😉
  12. Space Hulk: Death Angel: This solo game is brutal. BRUTAL. I have lost more times than I can count, and can count the wins on one hand. But it’s quick, doesn’t take up a ton of table space, and evokes some of the feeling that you are trapped in cramped hallways with no way out except for through the beasts stalking you. Unfortunately, it’s OOP, so you might have to pay a pretty penny to get a copy.
  13. Arkham Horror: Final Hour: This is the newest game on the list. I had the fortune to play a game of this after a buddy bought it from a local game store after GenCon. This was a really enjoyable, tension filled game that you would expect from the “House of Arkham” line. To me, it felt like a step up from Elder Sign, but a step down from Eldritch/Arkham Horror. It features an initiative system that specifically doesn’t allow table talk where you have to balance the values on the cards in your hand against when you might go in the overall turn order. We lost, but we really enjoyed playing it and all agreed we’d play it again.

So there you have it. Drew and I’s top 13 licensed games. How many of these have you played? Are there ones that we missed? Ones that break the mold of “licensed games are terrible?” Is Drew or Ryan right on Lords of Waterdeep? Let us know in the comments!

Gaming with my Kids

As school starts here in Kansas, I am feeling nostalgic for gaming with my children. Joseph is an adult, Katlyn just started her Senior year, and Aleksia started Kindergarten this week. I have been playing more games the past few weeks, and will hopefully get some good ideas about what to write about as my gaming picks up.

I started gaming when Joe was quite young and Katlyn was a baby. I was home evenings with the kids, and was looking for things to do with my friends. Of course this carried over into gaming with the kids as time went on.

Joe has always been a gamer. Sadly, his interest in board games seems to have lessened over the past few years, or maybe it’s just playing with me. He’s playing D&D 2-3 nights a week, and spends most of the rest of his time playing video games. He’ll still play on occasion, but we used to play together several times a week. He’s growing up, but I miss the time we had together. He definitely enjoyed all types of games, and often times wins when we play something for the first time. We probably started with Blokus and Carcassonne with him, and he still plays all kinds of games in general. At Extra Life, when I tend to stay and play with my friends, he branches out and trys all kinds of games, he’s not shy about jumping in with groups he doesn’t know.

Katlyn started out playing lighter games and some kids games. I realized that she didn’t move onto more complex games till she was a little older than Joe had been, probably because I was playing those types of games with him. In 2013, I decided to teach her some more complex games, and documented it on this Geeklist. For a while she was playing all kinds of games with us. But slowly she stopped playing with the rest of the family. Occasionally something with Aleksia, but less and less with us. Now I can barely get her to play anything with us, but she still enjoys gaming. She took several games to a cast party after one of the plays at her school last year, mostly party games, but I was still happy. She really likes party style games, but getting her to play them with just us is hard, because 4 or 5 isn’t great for most party games. She’s extremely busy, and works a lot of weekends and evenings and is very involved in school stuff, so even if she was more interested, it would be difficult to play much more.

And that brings me to Aleksia. She has so much energy and enthusiasm for everything, it’s often hard to ask her to play a game, she seems to be having so much fun with whatever she’s doing. She’s also very crafty, which means she often has a mess on the table that makes gaming difficult. We’ve been playing mostly kids games, but are starting to mix in some rules light abstracts to break her into slightly more advanced games. I think once she starts reading more, we’ll teach her some games with text on the cards, and I think she’ll be very happy. I should play more often with her than I do, but I’m also trying, ok, mostly failing, to play more solitaire games.

Ok, so this may sound like me complaining, but I don’t want to give that impression. Our lives have changed a lot, and due to the older kids work/school, a lot of our available free time has been sucked up, so some of this is just scheduling. I think I may need to set a family game night occasionally, so we can just sit down and play, but I worry about it feeling like forced fun as opposed to family time.

What do you do as far as family gaming? Do you have family nights, or do it spontaneously? Do you have a gap between your kid’s ages that sometimes make it tricky to play games together? Let me know your ideas/suggestions in the comments.

Parting With Games

Hey all! It’s been a hot week here in the Midwest, in both the weather and in gaming news. Last week was GenCon, where us board games find out all the new shiny stuff that we can look forward to getting (sometimes not soon enough).

GCMS Login Image
Image taken from Gen Con LLC website <http://www.gencon.com&gt;

I got the chance to play games with a member of our game group who I haven’t seen in a while, and he was in the middle of culling his and another group member’s collection. It got me thinking: How much is too much? How many games do I need? What do I get rid of? How do I get rid of them?

So I sat down with my BGG collection exported as a .pdf and figured out what games I definitely could get rid of, and what ones I could consider getting rid of, either for the right price or pending my wife’s approval.

I normally try to sell locally, and if that doesn’t work, take them to Facebook. This time, though, after not getting many nibbles locally, I decided to try out a Math Trade. I have some really great stuff (at least in my mind) and I figure this is a great way to get some games that I’m interested in but might not ever buy at retail.

The games I settled on trading off

So, how did I decide which games to part with? You might think “Simple, get rid of those you haven’t played in a while”. That definitely is an approach I take, but I have to be careful, because there are some games I own that I love to play, but they may only see the table once a year. I also take into consideration who would play games with me. I have a couple there in that photo that I really, really enjoy but other people who I play with didn’t. To me, it isn’t worth taking up space on the shelf (which is usually my biggest reason for selling off large amounts of games) if I’m the only one who likes it.

I’ll also get rid of games if I’m upgrading to a newer or better version. This time around, I know I have the Collector’s Edition of Suburbia coming, so I’m trading off the copy I have. I know that this isn’t a novel concept, but I feel like it at least deserves a mention.

A lot of people try to keep one game of each mechanic on their shelf, and that’s never really worked for me. I focus on each game individually. Sometimes, if I start to get a ton of games in one area (like Deck Building) then I might look and ask myself “Okay, if I had to play a deck builder, what would my top 3 choices be” and whatever I don’t name makes it on the “For Trade” list. That’s usually the exception though, not the rule.

In the end, it really comes down to thinking about what I’m actually going to play. As my friend put it (paraphrased) “There’s so many games that are just good. They’re enjoyable to play, but they don’t make me want to buy them”. This is a mindset I’m going to try to adopt as I go forward. This is going to be tough though, as I tend to really enjoy any game I play.

Do you have any strategies for culling your collection? Let us know in the comments!

Half Year Gaming Update

Because it’s been another really slow month, mostly due to driving kids around to jobs and stuff. I don’t have a great feel for a good topic.

I’m not sure I’ve mentioned why driving them can be such a chore, it doesn’t sound like a huge time sink. We live in a small town just outside of Topeka and only have 1 car right now (The other one is getting worked on.). My wife needs the car every day, so she drives me to work at 7 am and picks me up at 3:30. My son typically works at 11 am Monday-Thursday, so he needs a ride. He also started another part time job a couple of nights a week for 3+ hours. Our eldest daughter has been working 40+ hours, 6 days a week, so she typically needs to be at work between 5-5:30. So basically if we go from home to pick them up or drop them off, it’s 40-50 minutes of driving. It’s probably only 15-20 miles each way, but from home to some parts of Topeka the quickest ways can take a while. This also includes they both typically work at some time on the weekends, both days in Katlyn’s case. Joe is also playing D&D 2 nights a week. Luckily Katlyn can often get a ride home late at night, but we still tend to stay in town often to save some driving, it’s getting to be a lot for us.

So basically my gaming has been sporadic at best. Once school starts again, maybe things normalize a little. We tend to do things to keep the 5 yr old busy when we stay in town, but maybe I should be bringing more games with to play.

So I wanted to compare my year this year to last year at 6 months, and give an update my challenges. I’ll also do a one line thought on a couple of new games this month.

So last year, I had played 144 different games 235 times. It was a good time, with a good mix of friends and family. This year, 71 games for a total of 102 plays. Those numbers total around my May alone last year (56 for 102). I KNOW it’s been slow, but this is pretty sad to see it spelled out like that. Even if I added July this year it wouldn’t help much, I’ve only played 7 games 10 times total. We’ve even had trouble getting together with our friends for gaming, although we have seen most of them in the past month at some point.

So, the doldrums are continuing. I need to make a bigger effort to get some gaming in. I have been playing a lot of My Time at Portia (Xbox) and Slay the Spire (Switch) lately, so that’s cutting into my board gaming time.

My Solo 10×10 has only gotten 32 total plays, nothing at 10 yet, so there is some work to be done there. My Play 10 Unplayed Games has done much better with 6 games so far. And the 10×5 is probably not going to happen with only 17 plays so far and only 2 games played 5 times.

So we have played a few games this month. Drew taught us Tiny Towns and The Voyages of Marco Polo on July 4th, both were a lot of fun. Aleksia has been enjoying Hey! That’s My Fish! and we picked up and played Drop It (Pictured above.), and they are both good games for both kids and adults. I picked up a copy of Proving Grounds (Pictured below.)to play solo, and attempted it last week. Interesting idea, but pretty difficult to win it seemed. The only other game in the last month was that I taught Dina Welcome to…, which she enjoyed quite a bit.

So that’s pretty much it. I’m finding it difficult to think of topics lately, my mind has been so occupied with other things. Any suggestions on stuff you’d like to see discussed? Or even suggestions on how to get back into my gaming groove.

d20 List: Top 6 Short Games

It’s good to be back with another d20 list this week. Ironically, we had chosen this topic right before we broke for the 4th of July thinking we could get it done in a short amount of time. But that didn’t happen, so you get it today.

Drew’s Picks
What do I consider a short game? For me, it’s one you can play in 30 min or less (although I would say 30 is really pushing it, and I don’t really have any that take that long). But in addition to play time, I think a Short Game is one that is light on rules and doesn’t take long to teach and/or setup.

1) Mint Works: This is a quick worker placement game that still asks players to make difficult decisions. The rules are simple (place a mint (worker) and do what the card says. This could include buying or playing a building, which will give you the ability to modify rules or gain victory points.

2) Martian Dice: This is a light press your luck game. It’s one I keep at work to play with coworkers if we have a spare moment or for our Friday game lunches. Taking your turn is just as fun as goading other players into rolling far after they should stop.

3) Love Letter: As far as deduction games go, this is probably my favorite. The rules are simple and the strategy is really easy to pick up after a few plays. It’s another one I keep at work since it’s good with a group and you can play it multiple times in a row.

4) Concept: Charades the board game. Playing with the rules as written, you may not be able to play in 30 minutes, but I’m not sure…we’ve never played with the actual rules. We usually just take turns giving clues and going around the table trying to guess. This is a great one for families and it also encourages players to think outside the box.

5) Eight Minute Empire: A great, quick area control game. This involves both holding areas and moving pieces on a map, but there’s also a really rewarding (and straightforward) set collection piece to it. This was one the first games by Ryan Laukat that I played and really kind of kicked off my love for his games.

6) Ganz schön clever: One of my favorite roll and write games, this one goes a little deeper than your normal roll and write. There are plenty of times where an opponent takes a die you needed or otherwise ruins your plan and you are forced to change your take on the game.

There you have my top 6 quick games. Let’s see what Ryan picked.

Ryan’s Picks
I really enjoy a good short game. Especially with a group, because you’ll almost always get a second play in. But some of these I wish would last a little longer, it feels like you’re done too quickly when it’s fun. That kind of contradicts my first point, but that still doesn’t make it any less true. Here are my Top 6 Short Games in no particular order.

1) Codenames: Duet: So this one is made to be a 2 player version of the very good Codenames (Which also could have made this list.). It is playable as teams like standard Codenames, but the cooperative way this game works is extremely fun.

2) Palm Island: Still my favorite quick solo game. It can play with more players, although I haven’t tried it out yet.

3) Fairy Tale: I’ve been in love with this game since I first heard of it. It was a bit of a grail game until it got a US release (I do have the original Japanese version though.). Card drafting to create combos for scoring, it’s a lot of fun, and creates tough decisions at times.

4) Star Realms: One of the best deck building games in general, but it’s quick, and fits in a very small box. Just a ton of fun. Although it probably only short when playing 2 player.

5) The Game: So simple, but a really tough cooperative game to win. It’s just laying down numbered cards, but it’s tricky how to do it well without telling your partners exactly what’s in your hand.

6) The Mind: See my description for The Game, only take away ANY communication. You just have to have a good vibe with your teammates. Pretty difficult, but one where the successes feel like major victories.

There you have it. Our top 6 quick games. Do you have a favorite we didn’t include? Do you agree with our classification of quick games? Let us know in the comments!

Checking In

Hey everyone.

Long time no….read? write? Both? Anyway, I haven’t been shy about my issues with anxiety, and some personal stuff the past week had me in a bad head space, so not much gaming or writing going on.

I’m doing better now, though, so I figured I would give a brief update.

My wife and I haven’t been playing a ton and she’s been gone at a work conference for the past few days, but we did get a game in of Last Will and Roll Player with the Monsters and Minons expansion.

We both enjoyed Roll Player and I especially enjoyed the addition of fighting monsters; one of my biggest frustrations of the base game was that it didn’t seem like there was any sort of end goal. M&M fixes that because the points you gain from making sure you are going to fight well against the big baddie can definitely help, especially if your dice weren’t rolling well.

The big surprise, though, was Last Will. I had played it a few times and enjoyed it, but Samantha had never played it before. She really, really liked it, and I could see the wheels turning in her head how she might have spent a few more dollars each turn so that she would have come out ahead. It was one I was ready to trade away, but based on our first play, it’s going to stay in our collection for a while.

I also managed to start a campaign of Thunderbolt/Apache Leader which is always a good time.

We picked up some games on Prime Day that I’ve played before but am excited to own. We snagged Tokaido and Pandemic: The Cure, along with some mass market games that we can start playing with our daughter. I also picked up One Night Ultimate Super Villains which probably would surprise those of you who have been following the blog for a while, since I don’t normally like those games. However, it was a good price and it’s good to have for larger impromptu game nights or for my Friday work game hours.

Anyway, I think that’s good enough for now. We’re going to get back in the swing of things, both playing more games and writing about them. We already have our next d20 List ready! What have you been up to lately, gaming or otherwise? Let us know in the comments below.

A Brief Hiatus!

Hello out there!

Just stopping by to let you know SBP is going to take a brief 2 week hiatus to celebrate the 4th of July holiday.

There will still be plenty of gaming, so we’ll be sure to provide you all with a recap, but that will be in a couple of weeks.

So be safe, have fun, and play more games!!

What I’m up to Lately

I haven’t been able to game in almost 3 weeks. No particular reason, my family has been busy, my wife has been using the table for sewing purposes, and kind of the doldrums I mentioned in a previous post.

So I’m just going to kind of ramble a bit today. This may end up short, this may end up long. It will not stick to gaming exclusively.

One thing that’s been weighing on my mind is Minnesota in general. I have been missing my friends and family lately. My parents have had some health issues. Dad had a hip replaced and Mom had something else that left her staying with my sister for a couple of days. It sounds like things are ok now, and they are both back at home. I doubt my siblings will ever know how much I appreciate all the things they do to take care of them while I’m not close enough to help. We had been hoping to go to MN this summer, but for some reason that vacation just never seems to have worked out, so now it seems less likely, and I’m bummed out by that. But we’ll see what we can do next year, although with Katlyn being a senior, we may be too busy with graduation and college stuff.

Joe, my oldest, turned 21 this week. A lot of reflection back on our lives since he was born and feeling old myself because my oldest can drink now. Not too bad, but it was interesting having a beer with him Monday night, going to take some getting used to.

While I haven’t been gaming, I have been watching a lot of videos. I pre-ordered Underwater Cities, and then started getting cold feet. After watching several videos, I think I made a good choice. It looks like something I’ll enjoy. It’s supposed to be similar to Terraforming Mars, which is another one I keep thinking about picking up. I have picked up a few games this month. Aeon’s End Legacy, which I’m really excited to get to, but it may be awhile before we can get everyone together to play it, and Welcome To…, a roll and write style that I played before and liked, and I think Dina and the family will like it too.

Drew is teaching us Food Chain Magnate this weekend, so I’ve watched a how to play and a review or two. The Shut Up & Sit Down review made me laugh, although I may have just been tired. It seems like a relatively simple game to play, but also a game that I will only do well with pure luck, because it’s going to take me a bit to figure out how to make it work, and by then I’ll probably be too far behind to win. But it seems relatively simple to understand, just how to make things work to your advantage, and I suck at planning in games like that.

Lack of gaming has also meant Dina and I have been watching a lot of TV. We’ve finished The Americans, Fleabag, Veep, Good Omens, caught up on Barry, and started the new season of Big Little Lies. I’d highly recommend ALL of these shows, especially Barry & Fleabag, they are doing some crazy things with the Dramedy genre. I’ve also been watching a lot of baseball, mostly because the Twins are really fun to watch right now, but I’m a fan in general and will watch any game when the mood strikes.

I’m kind of slowly using my vacation time up this year, so I’ve been taking random days off here and there. Have I mentioned my 17 yr old decided to play a sport for her senior year? Kansas recently approved Girls Wrestling as an official High School sport, and she’s going to participate in her school’s inaugural season. I mention it with my vacation because I am planning on taking a day off to go and watch practice in the next few weeks. I can’t wait till February when her season starts to be able to watch her compete.

I think that’s mostly what’s been on my mind lately. We’ve haven’t seen our friends much lately, but it sounds like that might change here over the next week due to our gaming, a former game group member visiting next week, and maybe hanging with Drew & family on the 4th of July, which can be a tough day for Dina and her PTSD. Actually, most of the next week or so can be rough once firework sales open in Kansas, but the 4th is the worst.

If you have any comments, please leave them below. Gaming, TV, life in general, all are welcome. I should get some gaming going again soon, so hopefully my next post will be more on topic.