Thoughts on Keyforge

At Gen Con this year, Fantasy Flight Games announced a really ambitious game. One that fascinates me, and I am really interested to see how it works once it’s in wide release.

The game is called Keyforge. What makes it ambitious is that it’s a CCG style card game, without the collectible or construction aspects. Each deck you buy is unique. Each deck will be named differently and have unique card backs to make it so they are not able to be constructed using cards from another deck.

At first, I couldn’t possibly imagine how this will work. The balance issues should be extreme. If you get a great deck, you might be unbeatable. For league play, I will be interested as to how fast they may ban/limit a specific deck. Or how exactly they will do that. There is a handicap mechanic, but I’m not sure how limiting that really is.

I won’t go into to any details about how the game is supposed to work, you can check out FFG’s official Keyforge page for that.

They are going to sell a boxed set that will have 4 decks in it or individual decks. In the starter set 2 decks are basically learning decks, and will not be unique, every starter set will have these in it. The other 2 decks will be unique. There are also some tokens for tracking life or something like that included. Interestingly, on a podcast from a MN radio station the other night, a couple of FFG employees (Sorry, I forgot to pay attention to their official titles.) mentioned that people do not seem interested in this. That was exactly my own personal thought too. Why pay for tokens and 2 extra learning decks for $40 when I can pay $10 and just get a fully playable deck that I will be able to learn how to play with?

The decks are going to be cheap, so I hope to buy a few and test this out when it’s released (Rumored to be November, but officially Fall 2018.). It’s also the brain child of Richard Garfield, who is a fairly well know designer, primarily for Magic: The Gathering, but also a couple of my personal favorites in RoboRally and Netrunner, so I would be interested with just his name attached.

This idea seems crazy, but I really want to see how it works, if it works at all. I am expecting it will end up working really well due to the names attached here, and Fantasy Flight is probably the best company to be trying this.

Sorry this is a bit rambling, I kind of wrote it up in a rush, I lost my way on a different post idea, and kind of typed this up in a hurry this morning.

What are your thought on this? Concerns? Excitement? Or not care at all?

Extra Life: Andrew

I wrote a few weeks ago about some posts we’d be writing that explain why we got involved with Extra Life.  It’s my turn to post.

A few years ago, my sister called me and told me that she had some news.  My niece had been diagnosed with thyroid cancer.  I was in shock, because we hadn’t known that there was any sort of problem, and to be honest, neither did my sister.

I felt pretty hopeless as we heard about her treatments and surgeries.  I felt like I couldn’t do a thing to help.  Then I found out about Extra Life.

Simply put, Extra Life is a gaming marathon that was founded to raise money for Children’s Miracle Network Hospitals.  I found out about it through a friend who sets up our event every year.  When I was doing more research, I found out the very hospital system my niece was treated at was one of the hospitals that benefits from Extra Life donations, and so, I signed up to raise money.  This is my 5th year participating!

Many people play video games and stream for 24 hours straight, but we play board games.  It’s always fun to see all the different types of games people play.  There are the new, hot games, classic favorites, usually a game of DnD going on as well as many others.  The few people that make up my core group of gaming have made it a sort of tradition to learn a medium to heavy weight game at 2 or 3 in the morning.  We usually mess up a ton of rules and make many, many mistakes, but it’s always fun and sort of re-energizes us to make it until morning.

We also do a raffle. Some people donate games to a grab bag table, while others (and local businesses) donate to a “Big Prize” table.  We do hourly drawings where you get to pick up any of the grab bag games of your choice, and then the larger games are spread out through the day.  I happened to win a copy of Race for the Galaxy from the grab bag table, as well as a nice copy of Santorini from the Big Prize table last year.

All in all, Extra Life is a great time full of games and friends, but we do also to talk a little bit about why we are there for 24 hours.  If you are interested in finding out more about Extra Life, visit their website at https://www.extra-life.org/.  If you feel so inclined, you can find my personal donation page here.

Review: Twilight Imperium 4th Edition

Last weekend I had the opportunity to step out of my comfort zone and try a game I had always heard stories about, but never had the time or opportunity to play.  It’s a 4x-esque game of space combat, exploration, wheeling and dealing, and potentially backstabbing (even though we didn’t have a ton of that).

I’m talking about Twilight Imperium (4e).

I had never played any version before, while everyone else at the table had played 3e at least once.  The only thing I knew was that it was a monster game with lots of bits, and that it would take all day.  Both of these things were true.

IMG_20180922_130032

I really enjoyed my play. All in all, it took us about 10 hours (if I recall correctly) and that includes learning.  I really enjoyed the fact that different victory points come out each round, as I felt like I could strategize to try to go for something that was just revealed instead of trying to keep up and finish the goal that was just adopted.

I also liked the idea of spending resources to take actions based on what other players are doing.  It reminded me of the “follow” mechanic in Eminent Domain.  A large portion of the game is managing your Strategy, Fleet and Tactic counters in the game and following other players in these actions consumes some of these counters.  Knowing when to make your move with these is a huge component to playing well and winning

The variable player powers were great as well.  Each face had it’s own strengths and weaknesses.  The one I picked was geared toward diplomacy because I was just meeting these players for the first time so I figured being able to be a middle man would be helpful.

The game was tense up to the last turn.  There were two of us (me included) that actually had victory within our grasp, but the other players were able to come in and wipe us out and occupy our home systems, so we weren’t able to capture victory points.  Ultimately the neighbor I had (whose military power I probably let grow a little too liberally) ended up winning.

I would definitely play TI4e again, but probably not for a few months.  This is definitely my type of game.  If I would have found it while I was in college I am sure we would have played it a few times.  It is definitely a marathon, but we took frequent breaks for food and drinks, and no one took it too seriously, which I could totally see ruining the experience.

MVIMG_20180922_184633.jpg

Guest Post: “So, What Kind of Games Do You Play?”

Hey all:

Real life has been real crazy in the past couple weeks, so I’m going to turn the blog over to recurring guest author Eric J. Carter.  He writes about getting asked the question “What kinds of games do you play?”

Recently I was at a dinner party when the subject of hobbies came up. I mentioned that I like to collect and play board games, which prompted the response “What kind of games do you play?”

I hesitated. I couldn’t decide how to answer that. Being a colossal introvert, I rarely get asked that question. So many things went through my mind… I wanted to present my hobby in a good light, I wanted to blurt out everything I love about Star Trek:Ascendancy, I wanted to talk about deck builders, and I wanted to say that I definitely didn’t play Monoply.

But my fellow guest was not looking for any of that. He was making polite conversation and just wanted a simple one-sentence answer instead of the fumbling, incoherent babble I came up with that now I can’t even recall.

So I decided to put some thought into it, so when asked again I’ll have an answer at the ready.

Most likely the person asking has played some type of board game in their youth. Checkers, Chess, Candyland, Chutes and Ladder (The 4 Cs), and of course they’re familiar with Monopoly. No matter what your opinion of Monopoly is, to the world at large, ‘board games’ equals Monopoly. It will take a long, long time before ‘board games’ equals Settlers of Catan, Ticket to Ride, Dominion, Carcassonne and other titles you’ve got on your shelves.

So when asked “What kind of games do you play,” how can you answer them? How do you let them know that you play games for the social interaction, for the chance to really get your brain burning or to just give it a rest? How do you avoid the cliched “So like Monopoly?” response?

Do you say “I roleplay. I conquer. I amass great wealth. I settle worlds. I connect cities. I discover where the rebels are hiding. I blow up Death Stars. I slay dragons. I beat everyone to the finish line.” Or do you hit them with the big whammy – “I trade resources for goods and then sell them for points.”

Therein lies the problem. The games we play are legion. There are hundreds of genres of games and there are many different types of games inside each of those genres. In fact, the question of what kinds of games we play can be as distinct as what kind of music we like, what kind of books we read or movies we watch. And therein also lies the solution.

The sports fan does not watch all sports. The music lover does not listen to every style. Movie lovers do not watch every flick ever made. If you ask any of these people about their hobbies, they are not going to answer “I watch sports”, “I listen to music”, “I like to read.” Well, maybe that last one… No, they’ll tell you which sport, what type of music, or the kinds of books they enjoy.

The simple answer for the question “What kind of games do you play” is unique for each of us. Maybe your answer is “I enjoy train-themed economic games” or “I like deck-building style card games” or “I like many types of games, but right now I’m concentrating on sci-fi themed wargames.”

This treats our hobby with the respect we wish it had. We’re communicating to others that we have a multifaceted hobby, something so expansive that we have distinct choices within it, just as they may be a Chiefs fan, or they’ve been to every Foo Fighters show, or like to curl up with a great mystery novel.

There is no one-sentence, generic answer to “What kind of games do you play?” Thank goodness for that, right? If there were, the hobby would not be exploding like it is. Each of us has to figure out that answer for ourselves, and we have to figure out how to keep it brief enough to not bore or overwhelm the other person, or worse, make ourselves look like colossal introverts who don’t know how to answer simple questions.

But who knows, perhaps your answer will connect with them somehow? Maybe your love of Age of Steam will connect you with a model railroader. Maybe your love of social-deduction games will connect you with a mystery novel enthusiast, and perhaps mentioning miniature war-gaming will bring up fond memories of when your fellow guest played Risk back in the day.

Turns out that your hobby has more than one way to help you make new friends.

Kickstarter

Gamers have a love/hate relationship with Kickstarter. I personally have 1 KS that never delivered their things (Which is of course one of the bigger pledges I’ve made to a campaign.), and another that I backed because they pledged an Android version of a popular board game after hitting a pledge goal, and they never delivered that, but the campaign was for an iOS app, which they did make, and I’ve heard is pretty good.

But while there are horror stories (And mine are definitely NOT horror stories, just something I lost out on.), there are many huge successes.

So what is Kickstarter? It’s a site where someone can have an idea, and pitch to get funding for their idea. THere is a HUGE range of things this could be. I’m obviously going to focus on what I am most familiar with, tabletop games.

And even the tabletop game part of this has a large range. I’ve seen RPG’s that only want $100. And there are miniature games that as for 100K+.

Some campaigns try to put in a level to get this base item. Then you can add this bonus item. Then you can add on these deluxe pieces. And then an expansion pack.

I won’t even consider those. While I am working on my need to have all expansions, many of these items will only be available through the Kickstarter campaign. And that means I won’t ever be able to get everything if I don’t buy it now, and that turns me off.

I want a simple batch of pledge levels. I prefer cheaper items, but I understand that many people have more to spend on these things than I do, so while I won’t pay $120 for your game, many others will. And that’s fine.

I’ve backed several games over the years. Not all have been winners, but I do tend to still own most of them, so I have been pretty good as knowing what I like. It sucks to order these and have to wait months, but as long as I know it’s going to be awhile, I’m good with it. Although I’ll warn folks that in my experience, they rarely ship on time.

Here are some of the games I’ve backed:

 

The Good

Mutant Meeples – Fun Ricochet Robots style game with meeples having powers to help reach the goals.

Fate Core – This one was crazy. I backed the very popular RPG core rules, and was still getting additional content 2 years later, all was promised as stretch goals. I have some great stuff from this one.

Wok Star – A really fun, but very intense, co-op recipe making  game. Fulfill orders to earn money. Simple to play but difficult to do well.

Tiny Epic Galaxies – A fantastic little game that plays like a larger board game. By far my favorite of the Tiny Epic games, although I’ve only played a couple of them. This is the game in the title pic.

Roll to the Top! – A new roll & write game, I haven’t played it too much, but it’s got some interesting ideas. You basically keep moving up the map with matching and higher numbers till someone completes there sheet.

Eminent Domain – One of my favorite deck builders, helped by the fact that occasional contributor Eric J Carter did some of the wonderful art. But his name being on it isn’t what makes it a good game, it’s a bonus for me.

 
The Not So Good

For the Win! – Here is an example of where Eric couldn’t help it. The game was just really dull, and I typically like abstract games. I think I sold it to someone.

Heat – Another one I wanted to like, and didn’t enjoy. Just wasn’t what I wanted it to be I guess. I think I traded this one, but it may have gotten sold also.

Tiny Epic Defenders – I love co-op games, and this seemed like an interesting one. Joe and I played it once, and it just didn’t do anything for us. It has gotten an expansion, so maybe we just didn’t get it, but I traded it away almost immediately.

 

I like that Kickstarter exists. It genuinely helps games get made. It also helps reduce the commitment a publisher needs to make to create a game that people may not like. I’ve become a lot more discerning in what I purchase, so my more recent games are almost all successes for me.

I am currently waiting on Factory Funner & Bigger because we really like Factory Fun. I have a kids game from Eagle Games called Nut Job that looks like a clever take on traditional memory games.

What’s your take on Kickstarter, especially for board games? Do you have any games you are really looking forward to? Anything you’ve really liked or disliked? Do you back any non-board game projects? Let me know in the comments.

 

Extra Life!

I’m taking this opportunity to take a break from reviews and lists to talk about a cause that is pretty close to my heart.

In November, I and other gamers will be taking a full day, that is 24 hours, to play board games.  Now this may not seem like anything special to write about, but in the lead up, we’ll be raising money for Children’s Miracle Network Hospitals.  We take part in Extra Life.

I took this blurb from their website:

Extra Life unites thousands of gamers around the world to play games in support of their local Children’s Miracle Network Hospital. Since its inception in 2008, Extra Life has raised more than $40 million for sick and injured kids.

Instead of video games, we get together to play board games for 24 hours.  There are always some standards, like party games later in the night and I tend to wrangle 3 or 4 people to learn something heavier at 3 in the morning (I know for sure one year it was Clash of Cultures, but I don’t remember the specifics of others).  We also do other things such as a donated game raffle and have some local sponsors who tend to donate some awesome stuff as well.

I’ve been taking part in Extra Life for quite a few years now, and it’s an amazing experience.  I’m not going to write about it in depth here, but I wanted to at least introduce the concept for those who weren’t familiar.  We’ll be taking some time in later weeks to write about why we choose to participate and what we are looking forward to doing.  I might also try to get a few guest authors to write about what Extra Life means to them.

So keep an eye out for those posts in coming weeks, and if you are planning on participating, let us know in the comments!

Challenge Update!

Hey all!

We are almost ¾ through the year, and so I thought it was a good time for Ryan and I to give an update on our 10 x 10 (and other) challenges.

Andrew’s Challenges

On my 10 x 10 front, I am not looking so hot.  I’ve played 46 of the 100 total games, and have finished 10 plays of 2 games:  Azul and Ganz schon clever.  I need two more plays of Kingdomino, and that will finish it off as well.

Even though my wife and I loved Charterstone, we lost a lot of momentum midway through the year.  We could normally count on our daughter to go to bed and give us enough time to get a game in during the week, but as bed time has become a more drawn out process, we are finding that the time and mental effort of getting back into the swing of things during the school year is making it difficult.  We still want to finish it, but I am not sure if we can get 7 more games in by the end of the year.

I have quite a few solo wargames on my challenge to play as well, but I also have newer games coming in that are vying for my attention (and I’m sure I’m the only gamer on the planet who has this problem).  I should just focus on one game at a time and get a proper campaign in, but this is also compounded by the fact that I’m a huge video gamer and that’s been taking my attention as well.

As far as my 5 x 1 challenge, I only have one more game to play on it, and I’m not sure if we will play it or not.  It’s a pretty complicated entry in the system, so I have been trying to work on a VASSAL game of an easier game in the system, but again, finding time to get that set up and working has been difficult.

Even though I may not complete my full challenges, the width of games from the deck of cards has been nice (even if we’ve fallen behind on that as well).  I definitely consider this year a success so far, but I’m excited to try to at least get 75% of the way done with my 10 x 10 games.

Ryan’s Challenges

My gaming numbers have been up a lot this year from previous years. Part of that is my dedication to getting the 10×10 list completed.

I am not doing a hardcore 10×10. I am willing to add games if I think it will get that many plays. My goal is to end up with 10 games played 10 time, regardless of when I started playing them. You will see a pattern in the completed games mostly being new acquisitions, almost all this year.

I have a 4 year old who likes playing games. I have several games on my list that she enjoys. Kids games are pretty quick and easy to get to the table.

Gaming over the past couple of months has slowed a bit, not really sure why exactly. I’ve just been lazy about getting anything to the table, In fact September has already had more games played than August, 10×10 games or otherwise.

I won’t go into details on every game on the list, but wanted to talk about the games I’ve finished, and where I am as far as the rest.

I have played 86 games so far, so I only need 14 more plays to finish. Being so close to finishing, I have obviously completed several games already.

The first one I completed was Friday, partially due to it being a solo game. I enjoy it quite a bit, although now that the pressure is off, I haven’t played it since. I actually borrowed Drew’s copy to complete this, so I kind of packed them into a short time.

Charterstone was a game that got added once we bought it. After 2 plays, I knew we were going to finish this game quickly. It’s a legacy game that requires 12 plays to complete, and we flew through it in a couple of months. Eric, DIna, and Joe and I really enjoyed it, so much that Eric bought the recharge pack so we can do it again, and I can try to avoid some mistakes I made that quite possibly contributed to my overall win.

The Dresden Files Cooperative Card Game is a fun, quick co-op game. It’s difficult, plays in about a half hour, has a nice variety of characters to play as, plays solitaire, and I am a huge fan of the book series. I enjoyed my couple of plays from last year, and added it to this list so I would play it more. We have completed 4 of the 15 novels in our 10 plays, so we are winning more often than I would have expected, but they are rarely easy wins. I am not sure if all 15 are available to play for the game yet, but it’s close to that many.

Ganz schön clever was a game that fascinated me from the moment I first heard of it. I have discussed it in a previous article. It plays solitaire, but I rarely have trouble finding someone to play it with me. It’s a fantastic game.

Codenames Duet is one of my most recent purchases. It takes a great party game, and cleverly designs it for 2 players. We are usually willing to sit and play it multiple times in a sitting, so I got in 9 plays over Labor Day weekend alone. It’s not easy, we’ve only won twice, but it’s a ton of fun, and can be played in 15 minutes.

The last game I have on the completed list is The Lion Guard: Protect the Pridelands. It’s a kid game that has really nice bits, plays in 15 minutes, and is a cute little co-op. Aleksia obviously enjoys it, and it’s not too grating on a parent playing it multiple times.

Some other games that are really close and will likely contribute to the final 14 plays:

Legendary: A Marvel Deckbuilding Game  (7 plays)

Outfoxed! (7 plays)

Sagrada (6 plays)

The Castles of Burgundy: The Dice Game (6 plays)

Ghost FIghtin’ Treasure Hunters (6 plays)

Azul (6 plays)

There are a few more at 5 or less, and who knows, maybe they’ll jump up suddenly, but I think these are the most likely games to complete the challenge. I do love that I’ve gotten Legendary to the table that many times, it’s probably my favorite game right now.

Quick update to my other 2 challenges. Nothing has changed since my last post about them. I have finished playing 10 of my Unplayed games as of January 1st on June 12th, so I am pleased with that.. The other challenge of playing 10 “It’s Been too Long” games, I’m still at 9. I am kind of holding the last spot for Power Grid, but may just play something else anyway.

d20 List: Top 6 Games to Play With 2 Players

Hello out there! This is our latest d20 list, where either Drew or I roll a twenty sided die, and pick a topic to make a list based on the roll. This week I rolled a 6 and chose to have us choose our favorite 2-player games.

I apologize for not showing a video or picture of the die roll. I kind of forgot to do it at home, so I used an app to get our d20 roll this time. I’ll try to do better next time.

I didn’t realize how hard this list would be to make. I’ve been busy at work, and I was happy to roll low, and thought I’d pick an “easy” list. I had several games in mind when I chose the topic, yet only a couple of those made the cut. Not adding some of these games almost broke my heart. The following list is in no particular order.

Ryan’s Picks

1) Memoir ‘44: A game I traded away or sold a few years ago, but not for lack of really liking it. I always loved the simplicity of it, and massive number of scenarios. I had several of the expansions, and it’s a game I really miss having, even though I don’t think my wife would play it with me.

2) Yinsh: I am really intrigued by abstract games. I am terrible at them, but the idea of designing something with no theme fascinates me. THis is the best one of the GIPF series, which are all amazing and beautiful looking games. I sold these off too, and I really wish I hadn’t needed to.

3) Eldritch Horror: The one game on my list that isn’t 2-player only. The reason I included it is because I have yet to play it with a different quantity than 2. I really love this game, the theme is fantastic, and I’m not typically a Cthulhu mythos fan.

4) StreetSoccer: I continue to preach about Corné van Moorsel’s games. This one is abstract, but with a die it takes a little less pure strategy than Yinsh or Chess. The better player will still almost always win, but it’s not a brain burny this way.

5) Patchwork: I grew up playing Tetris when I got the original Gameboy. This game takes those style of pieces and makes 2 players make a quilt. I love trying to make things fit together, and I enjoy that just because you have the most buttons (Money) coming in when you are able to gain them, you may not have the higher scoring board in the end.

6) Perry Rhodan: The Cosmic League: Another one from my previous d20 list (StreetSoccer). I love the art, I love the simple pick up and deliver, and the way you buy add ons to your ship can make for some tough decisions. I mentioned before this one doesn’t get enough love.

Andrew’s Picks

1) Memoir ’44/Commands and Colors: Ancients
I am sort of cheating here, because this is technically two games, but they really are the game system, and I like them equally, it just depends on the comfort level of my opponent.

I’ve written about it before, but these games are introductory wargames that are all card driven.  Ancients is a little more complex with rules such as battling back and evading combat, but Memoir comes with minis and a ton of additional flavor added through expansions.  My advice:  just get them both J

2) 7 Wonders: Duel
I really enjoy 7 Wonders, and I like Duel even better.  I wrote about it in my Top 10 Quick Games for 2 Players, so I’m going to repost what I said about it there here:

Card drafting is a hit or miss mechanic with me mainly because I have a hard time focusing on one strategy.  Duel, though, is compact enough it’s fairly easy for me to keep track and get an engine going and there are multiple routes to victory.  In fact, if you aren’t paying attention to what your opponent is doing they may sneak by and win by Science or Military.  This is on our 10 x 10 list for the year, and I’m really looking forward to getting it played; no two games are the same due to the card layout and I don’t think of the games I’ve won, I’ve won with the same strategy more than a couple of times.

3) Alhambra
This one has a special place on my list because it does something rare in games with a minimum 2 player count, but that are designed for more:  a dummy player.  Of all the games I’ve played with a dummy player that both players compete against, “Dirk” (as he is called) has provided us the best combination of both challenge AND ease of implementation/lack of changing the game.  I would rather play a game that scales appropriately to 2 by limiting components/map space/etc, but Alhambra is one of those “oldies but goodies” I keep coming back to.

4) Codenames Duet
Another one I wrote about in my Top 10 Quick Games for 2:

The only cooperative game on this list, we are terrible at Codenames.  The couple of games we have tried did not go well, but we still had a really good time.  Each person has certain clues (with some overlapping) they have to get the other person to guess but there is a limited number of turns.  Stressful and probably the game that has also caused the most frustration between us, I’m looking forward to getting this to the table more.

Since I wrote that, we’ve added Codenames: Disney into the mix which means we are still terrible but we get to look at pictures of movies we both love.

5) Viticulture: Essential Edition
This is probably the longest game on my list (definitely the longest Euro) and it’s one of my favorites.  It’s thinky and it is still very tight at 2 players for a worker placement game as the number of spaces are limited based upon the number of players.  This is also one of my top 10 Non Solo Non Wargames, so if you want to find out more about what I think on it you can check that out here.

6) Quest for El Dorado
This deck building race game deals with 2 players by requiring each player to get two adventurers across the finish line instead of 1.  This, to me, adds even more strategy to the game.  Do I focus on one and leave the other behind? Do I use one to block my opponent? What card do I use on what figure?  It’s a very approachable deck builder, and I’m really glad I finally added this one to my collection, even if we haven’t played it a ton.

Start Player Review

Have you ever had game night ruined due to two players getting into fisticuffs over player order? Ever had a table flipped over due to people wanting to be the first player?

Well, have I got the solution for you. It’s small, it’s quick, it probably can even cure rabies*.

The solution I have is Start Player: A Kinda Collectible Card Game. It’s a game, it’s a helper, it’s the greatest thing since bread cutting knives!

What is Start Player you ask? It’s a game that helps you out when the game rules aren’t willing to settle disputes before the game starts. You just randomly draw a card, and read the rule, and somebody is declared the winner!

The concept is so simple a baby who can read would be able to do it. Why? See above. I can’t count how many times we’ve had a scuffle break out over who wants to be the start player. So many additional games I could have played!

Here, let’s play a sample game. I’ll shuffle the cards. Then I’ll draw one. I drew the Cold Milk card:

img_20180823_2123071695468230122075555.jpg

Hey! I ate ice cream just 2 nights ago. I think I win this one!

See how easy that was. Let’s try another. I’ll shuffle and I draw Dexterity Jones:

img_20180823_212432__019123387776828172079.jpg

Let’s see, this one is a little trickier, but I appear to have the smallest hands out of everyone present.

Admittedly, this works better with more than one player, but I just picked up 2 wins!

The whole game is like this. Quick, simple, and fun. Even if you have a tie, do you see that arrow on there? Closest person to where that points wins!

And the art. Don’t get me started on the art. It’s from game designer Ted Alspach’s now defunct cartoon series Board2Pieces. I always loved that strip.

So, I have a little bad news. This game is out of print. While I’m giving you a sales pitch, I don’t have any available to sell.

I know I know, you’ll pay me handsomely for my copy, but it’s not for sale!

Ummm. Hmmm. Ok. You seem like you’re getting a little upset. I wasn’t trying to…

Hey! No need to throw your shoe. I’m leaving. Now.

 

* All medical claims unproven as of this writing.


 

Ok, in all seriousness, I’ve always loved this idea. So simple, so silly, and I love the art. It was one of those “Why didn’t I think of this” type games. It was re-released as a non kinda collectible card game under the name of just plain Start Player. I never had a copy of that, although I’d like one.

Any thoughts on this game? What solutions do you use to determine the start player in your games? Would you even consider this to be a game?

Top 5 Wargames I’m Itching to Play

Hey all!

I’m here with a short post…I’ve been dealing with Vertigo for the past few days so I haven’t really been doing much of anything in my free time. No gaming, no video games, no nothing.

So, with it being a Wargame Wednesday, I figured I would post my top 5 Wargames in my collection I’m itching to play.

  1.  Up Front: I was part of the whole Kickstarter debacle, but luckily I was able to get a copy printed at WargameVault.  I have heard so many great things about this one that it’s jumped to the top of my must play pile.
  2. Combat Commander: Europe:  I just got back into this about 6 months ago, so I’m always dying to get it to the table.
  3. Unconditional Surrender: I have everything ready to go for the Case Blue “scenario” so now it’s just time to find to play this as an intro into the whole game.
  4. Breakout Normandy: A buddy and I try to get together once every (other) month or so to play a wargame.  This was going to be last month’s choice but due to real life, neither of us got to read the rules, so it’s still on my list for us to play at our next wargame day.
  5. Iwo: Bloodbath in the Bonins: This is a solo folio game from Decision Games.  It’s something different that I could play over my lunch hour(s) at work, so I’m reading through the rules now to figure out the best way to get it to the table.

There you have it. Short, sweet, and to the point.  I think the next Wargame Wednesday we have will be how I read and parse rulebooks, which, while not the most exciting of topics, may prove beneficial to some of you out there.